Turnamancy
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Turnamancy might alter the flow of time ([[turn]]s) in some way, perhaps gaining more time for one's own [[side]] or [[unit]]s, or removing move or actions from the other [[side]] or [[unit]]s. | Turnamancy might alter the flow of time ([[turn]]s) in some way, perhaps gaining more time for one's own [[side]] or [[unit]]s, or removing move or actions from the other [[side]] or [[unit]]s. | ||
==Known Turnamancers== | ==Known Turnamancers== | ||
| - | + | *[[Vanna]], formerly in service to [[Unaroyal]], now residing in the [[Magic Kingdom]]. | |
Revision as of 10:24, 13 October 2009
Contents |
Canon
| Class\Axis | Erf | Fate | Numbers |
|---|---|---|---|
| Spookism | Turnamancy | Dollamancy | Weirdomancy |
Proposed Canon
Turnamancy is one of the three disciplines of the Magic class Spookism; it is aligned with the axis of Erf.Erf-b1-p038a
Abilities
- Currently Unknown.
Speculation
Turnamancy might force units to turn against their will. Would probably result in very low Loyalty.
Turnamancy might alter the flow of time (turns) in some way, perhaps gaining more time for one's own side or units, or removing move or actions from the other side or units.
Known Turnamancers
- Vanna, formerly in service to Unaroyal, now residing in the Magic Kingdom.