Turnamancy

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(Known Turnamancers)
(Speculation)
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Turnamancy might alter the flow of time ([[turn]]s) in some way, perhaps gaining more time for one's own [[side]] or [[unit]]s, or removing move or actions from the other [[side]] or [[unit]]s.
Turnamancy might alter the flow of time ([[turn]]s) in some way, perhaps gaining more time for one's own [[side]] or [[unit]]s, or removing move or actions from the other [[side]] or [[unit]]s.
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Natural Turnamancy may be how turn order is decided.
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==Known Turnamancers==
==Known Turnamancers==
*[[Vanna]], formerly in service to [[Unaroyal]], now residing in the [[Magic Kingdom]].
*[[Vanna]], formerly in service to [[Unaroyal]], now residing in the [[Magic Kingdom]].

Revision as of 01:09, 20 October 2009

Contents

Canon

Class\Axis Erf Fate Numbers
Spookism Turnamancy Dollamancy Weirdomancy

Proposed Canon

Turnamancy is one of the three disciplines of the Magic class Spookism; it is aligned with the axis of Erf.Erf-b1-p038aSame-site.PNG

Abilities

  • Currently Unknown.

Speculation

Turnamancy might force units to turn against their will. Would probably result in very low Loyalty.

Turnamancy might alter the flow of time (turns) in some way, perhaps gaining more time for one's own side or units, or removing move or actions from the other side or units.

Natural Turnamancy may be how turn order is decided.

Known Turnamancers

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