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Class\Axis Erf Fate Numbers
Spookism Turnamancy Dollamancy Weirdomancy

Proposed Canon

Turnamancy is one of the three disciplines of the Magic class Spookism; it is aligned with the axis of Erf.Erf-b1-p038aSame-site.PNG

Turnamancers can reduce the build time for units produced in the city they are located. summer-updates-–-046 External.png


  • Currently Unknown.


Turnamancy might force units to turn against their will. Would probably result in very low Loyalty.

Turnamancy might alter the flow of time (turns) in some way, perhaps gaining more time for one's own side or units, or removing move or actions from the other side or units.

Natural Turnamancy may be how turn order is decided.

Known Turnamancers

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