Unit

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(Fixed URLs. Removed Unit Level and moved it under stat. Added basic descs of stats, and removed dis-similarities. Added links.)
(On Parson's Klog #4 and page 104, we do not see levels for Bogroll or Jack. The only time we get a mention of a level number, as opposed to a leadership bonus, are 145, and possibly page 50.)
Line 26: Line 26:
*[[Defense]] - Defensive combat value.
*[[Defense]] - Defensive combat value.
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Most [[Units]] also have a fifth visible statistic:{{Erf|1|141}}
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[[Units]] may also have a fifth visible statistic:{{Erf|1|050}}{{Erf|1|145}}
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*[[Level]] - Relative strength of the Unit vs. other Units of the same type. Level is affected by [[Experience]].
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*[[Level]] - Relative strength of the Unit. Level is affected by [[Experience]].
Units also have two hidden statistics:
Units also have two hidden statistics:

Revision as of 20:21, 4 May 2009

Dwagon-model.jpg

Contents

Proposed Canon

Everything that fights is a Unit.Erf-b1-p040aSame-site.PNG Units may be grouped into stacks.

Classes

Units come in classes. Classes determine unit abilities and limitations. Known classes include:

There are classes of special significance:

Unit Stats and Abilities

Statistics are numerical values that are used by the Combat, Magic, or other systems of the Erfworld universe. Generally, the higher the number is, the better the Unit is. As these values increase, power increases linearly. [1]

Every Unit has four statistics (stats) visible to Units with LeadershipErf-b1-p040aSame-site.PNG:

Units may also have a fifth visible statistic:Erf-b1-p050Same-site.PNGErf-b1-p145Same-site.PNG

Units also have two hidden statistics:

Units may also have one or more Natural (or Special) Abilities.

Natural Abilities

Some units have abilities that can achieve unconventional results, and can be used when not on Turn.[3] These abilities are named Natural AbilitiesErf-b1-p040aSame-site.PNG and are sometimes referred to as Special Abilities.

Ability Description
FlightErf-b1-p040aSame-site.PNG Flying units can Move through the air without falling.
Water Water units can Move through the water without drowning.Erf-b1-p060Same-site.PNG
ForestErf-b1-p062Same-site.PNG Forest units can attack in forests.
Dance FightingErf-b1-p127Same-site.PNG Dance fighting units sing and dance while fighting.Erf-b1-p111Same-site.PNG

Units that are Dance Fighting gain a bonus while in combat.Erf-b1-p125Same-site.PNG Units without Dance Fighting can be led through MagicErf-b1-p128Same-site.PNG or innate abilityErf-b1-p127Same-site.PNG of the leader.

Light Light units can enter tunnels.Erf-b1-p098aSame-site.PNG
HeavyErf-b1-p077aSame-site.PNG
SiegeErf-b1-p046aSame-site.PNG The ability to breach walls.Erf-b1-p126Same-site.PNG
RegenerationErf-b1-p040aSame-site.PNG
PoisonErf-b1-p040aSame-site.PNG
FireErf-b1-p040aSame-site.PNG
HealingErf-b1-p022Same-site.PNG
LeadershipErf-b1-p040aSame-site.PNG A Unit with Leadership:
CasterErf-b1-p084aSame-site.PNG A Caster:


Royal and Noble Units

Royal and Noble Units have slightly stronger stats and Level faster than normal Units.Erf-b1-p079aSame-site.PNG Cities ruled by Royals may pop Nobles and more Royals.

Speculation

References

1. ^ Word of the Titans 6012585
2. ^ Ibid.
3. ^ Word of the Titans 5931853
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