Units come in classes. Classes determine unit abilities and limitations.
There are classes of special significance:
Unit Stats and Abilities
Every unit has at minimum four sets of statistics (stats):
- Hits (wounded units completely heal prior to starting next turn)
- Combat (also referred to as Attack by Parson)
Units also have two hidden statistics -- Loyalty and Experience. Every Unit also has a Level, which at least some Erfworlders are able to percieve but Parson may not be (as level does not appear in any of the statblocks shown in the comic thusfar).
|Flight||Flying units can Move through the air without falling.|
|Water||Water units can Move through the water without drowning.|
|Forest||Forest units can attack in forests.|
|Dance Fighting||Dance fighting units sing and dance while fighting.|
|Light||Light units can enter tunnels.|
|Seige||The ability to breach walls.|
|Leadership||Units with Leadership:|
Unit efficiency in combat is affected by its level. The higher is the level of a unit - the stronger is the unit. Units rise in levels (or simply level) when enough combat experience is accumulated.
Royal and Noble Units
It seems that every being seen in Erfworld so far is a unit.
Apparently combat classes include infantry, heavies, and so on. Infantry might come in more classes or subclasses (e.g. Piker-class infantry, Stabber-class infantry, Archer-class infantry, Knight-class infantry, etc.)