Unit
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Contents |
Proposed Canon
Everything that fights is a Unit.Erf-b1-p040a Units may be grouped into stacks.
Classes
Units come in classes. Classes determine unit abilities and limitations. Known classes include:
There are classes of special significance:
Unit Stats and Abilities
Statistics are numerical values that are used by the Combat, Magic, or other systems of the Erfworld universe. Generally, the higher the number is, the better the Unit is. As these values increase, power increases linearly. [1]
Every Unit has four statistics (stats) visible to Units with LeadershipErf-b1-p040a:
- Move - Distance a Unit can Movement during its Turn
- Hits - Amount of damage a Unit can take before croaking
- Combat - Offensive combat value. Sometimes referred to as Attack.
- Defense - Defensive combat value.
Units may also have a fifth visible statistic:Erf-b1-p050Erf-b1-p145
- Level - Relative strength of the Unit. Level is affected by Experience.
Units also have two hidden statistics:
- Loyalty - how strongly a Unit is aligned with its OverlordErf-b1-p084a
- Experience - How far a Unit has progressed towards gaining its next Level.[2] Experience is (usually) gained by croaking enemies.
Units may also have one or more Natural (or Special) Abilities.
Natural Abilities
Some units have abilities that can achieve unconventional results, and can be used when not on Turn.[3] These abilities are named Natural AbilitiesErf-b1-p040a and are sometimes referred to as Special Abilities.
| Ability | Description |
|---|---|
| FlightErf-b1-p040a | Flying units can Move through the air without falling. |
| Water | Water units can Move through the water without drowning.Erf-b1-p060 |
| ForestErf-b1-p062 | Forest units can attack in forests. |
| Dance FightingErf-b1-p127 | Dance fighting units sing and dance while fighting.Erf-b1-p111 Units that are Dance Fighting gain a bonus while in combat.Erf-b1-p125 |
| Light | Light units can enter tunnels.Erf-b1-p098a |
| HeavyErf-b1-p077a | |
| SiegeErf-b1-p046a | The ability to breach walls.Erf-b1-p126 |
| RegenerationErf-b1-p040a | |
| PoisonErf-b1-p040a | |
| FireErf-b1-p040a | |
| HealingErf-b1-p022 | |
| LeadershipErf-b1-p040a | A Unit with Leadership:
|
| CasterErf-b1-p084a | A Caster:
|
Royal and Noble Units
Royal and Noble Units have slightly stronger stats and Level faster than normal Units.Erf-b1-p079a Cities ruled by Royals may pop Nobles and more Royals.
Speculation
References
- 1. ^ Word of the Titans 6012585
- 2. ^ Ibid.
- 3. ^ Word of the Titans 5931853
