Upkeep

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==Proposed Canon==
==Proposed Canon==
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Upkeep is the amount of money paid by a side every [[Turn]] to retain the services of a [[Unit]].{{erf|1|039}}{{erf|1|138}}
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Upkeep is the amount of money paid by a side every [[Turn]] to retain the services of a [[Unit]] and cause its [[ration]]s to [[pop]].{{erf|1|039}}<sup> and </sup>{{erf|1|138}} Upkeep is paid every turn, but does not need to be paid in full. By consuming [[provisions]], only a portion of a Unit's upkeep needs to be paid. If the necessary portion of a [[Unit]]'s upkeep is not paid, then the [[Unit]] will [[disband]].
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After [[Ansom]]'s [[Arkenpliers]]-powered [[uncroak]]ing, his upkeep is zero. {{erf|1|145|Panel 2: "But his [Ansom's] upkeep is zero?" 'Mm.'}}
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Field units have higher upkeep than [[Garrison Ability|Garrison units]].
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===Upkeep Examples===
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*[[Parson Gotti]] -- over one thousand [[Shmucker]]s{{erf|1|039|Panel 4: 'The treasury puts your upkeep at over a thousand Shmuckers a turn.'}}
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** Increased by 140 Shmuckers when he promoted himself to a Field Unit
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*[[Archon]]s -- from 200 to 500 [[Shmucker]]s
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*[[Decrypted]] [[Ansom]] -- zero{{erf|1|145|Panel 2: 'But his upkeep is zero?'}}.
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==Speculation==
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The figures above seem to be the two extremes: Stanley is disgusted that even a Chief Warlord could cost over 1000 per turn (suggesting it is one of the highest he has encountered), and Parson seems shocked that Decrypted Ansom would have no upkeep at all.  It is quite possible that the upkeep for uncroaked and other low-level units might cost 0 or near 0 schmuckers.<br>
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It is not known if any upkeep goes to the Unit itself (as a wage), or if it all simply disappears.<br>
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When Queen Jillian razed Progrock, she notes the 40,000 schmuckers it generates was enough to pay the upkeep for her ''entire side'' for 8-10 turns. This makes Parson's 1000+ upkeep/turn seem truly enormous.
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[[Lord Hamster]]'s upkeep is over a thousand [[Shmucker]]s a turn. {{erf|1|042|Panel 4: "The treasury puts your [Lord Hamster]'s upkeep at over a thousand Shmuckers a turn."}}
 
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[[Category:Proposed Canon]]
 
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
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[[Category:Proposed Canon]]
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[[Category:Speculation]]
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[[Category:Stats]]

Revision as of 22:45, 16 April 2011

Proposed Canon

Upkeep is the amount of money paid by a side every Turn to retain the services of a Unit and cause its rations to pop.Erf-b1-p039Same-site.PNG and Erf-b1-p138Same-site.PNG Upkeep is paid every turn, but does not need to be paid in full. By consuming provisions, only a portion of a Unit's upkeep needs to be paid. If the necessary portion of a Unit's upkeep is not paid, then the Unit will disband.

Field units have higher upkeep than Garrison units.

Upkeep Examples

Speculation

The figures above seem to be the two extremes: Stanley is disgusted that even a Chief Warlord could cost over 1000 per turn (suggesting it is one of the highest he has encountered), and Parson seems shocked that Decrypted Ansom would have no upkeep at all. It is quite possible that the upkeep for uncroaked and other low-level units might cost 0 or near 0 schmuckers.
It is not known if any upkeep goes to the Unit itself (as a wage), or if it all simply disappears.
When Queen Jillian razed Progrock, she notes the 40,000 schmuckers it generates was enough to pay the upkeep for her entire side for 8-10 turns. This makes Parson's 1000+ upkeep/turn seem truly enormous.

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