Veil

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m (Linked "stack" to Unit.)
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Limitations of the spell:
Limitations of the spell:
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*In order to be able to veil units [[Foolamancer]] must be in the [[stack]] that is being veiled.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
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*In order to be able to veil units [[Foolamancer]] must be in the [[Unit|stack]] that is being veiled.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
*The spell cannot be cast on the enemy's [[turn]].<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
*The spell cannot be cast on the enemy's [[turn]].<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
*[[Foolamancer]] must not be linked with other [[caster]]s.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
*[[Foolamancer]] must not be linked with other [[caster]]s.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>

Revision as of 19:01, 1 May 2009

Proposed Canon

Veil is a magic spell[1] cast by a Foolamancer to hide units[2] or cities[3].

Limitations of the spell:

  • In order to be able to veil units Foolamancer must be in the stack that is being veiled.[4]
  • The spell cannot be cast on the enemy's turn.[5]
  • Foolamancer must not be linked with other casters.[6]
  • When veiling cities, only one city can be veiled at a time.[7]

Spell name is Crypsis.[8]

Speculation

Veil can blown if enemy warlords are present in the same hex as a veiled stack.[9][10] The more units are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.[11][12] It is not clear whether regular units have less chances to blow a veil or whether they can blow a veil at all.

Apparently the veiled stack cannot be made completely invisible. Instead it appears to enemy units as something else.[13]

Apparently veil is not always cast successfully.[14][15]

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