Veil
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Limitations of the spell: | Limitations of the spell: | ||
| - | *In order to be able to veil units [[Foolamancer]] must be in the [[ | + | *In order to be able to veil units [[Foolamancer]] must be in the [[stack]] that is being veiled.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup> |
*The spell cannot be cast on the enemy's [[turn]].<sup>[http://www.giantitp.com/comics/erf0070.html]</sup> | *The spell cannot be cast on the enemy's [[turn]].<sup>[http://www.giantitp.com/comics/erf0070.html]</sup> | ||
*[[Foolamancer]] must not be linked with other [[caster]]s.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup> | *[[Foolamancer]] must not be linked with other [[caster]]s.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup> | ||
Revision as of 19:41, 1 May 2009
Proposed Canon
Veil is a magic spell[1] cast by a Foolamancer to hide units[2] or cities[3].
Limitations of the spell:
- In order to be able to veil units Foolamancer must be in the stack that is being veiled.[4]
- The spell cannot be cast on the enemy's turn.[5]
- Foolamancer must not be linked with other casters.[6]
- When veiling cities, only one city can be veiled at a time.[7]
Spell name is Crypsis.[8]
Speculation
Veil can blown if enemy warlords are present in the same hex as a veiled stack.[9][10] The more units are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.[11][12] It is not clear whether regular units have less chances to blow a veil or whether they can blow a veil at all.
Apparently the veiled stack cannot be made completely invisible. Instead it appears to enemy units as something else.[13]