Veil
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(Undo revision 1620 we'll need a stack page eventually and don't want to go back and fix things like this later.) |
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=Proposed Canon= | =Proposed Canon= | ||
| - | Veil is a [[magic]] spell | + | A Veil is a [[magic]] spell{{Erf|1|064}} cast by a [[Foolamancer]] to hide [[Unit]]s or cities{{Erf|1|107}}. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (Ie. A city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unit{{erf|1|115|Panel 7 'We're looking for somethin' big now.'}}: it is easier to veil a human than a [[dwagon]]. |
Limitations of the spell: | Limitations of the spell: | ||
| - | *In order to be able to | + | *In order to be able to Veil units [[Foolamancer]] must be in the [[stack]] that is being veiled.{{Erf|1|064|Panel 3 'No, you need a Foolamancer' 'in the stack to be veiled'}} |
| - | *The spell cannot be cast on the enemy's [[ | + | *The [[Magic|spell]] cannot be cast on the enemy's [[Turn]], like all spells.{{Erf|1|064|Panel 3 'the spell can't cast on the enemy's turn'}} |
| - | *[[Foolamancer]] must not be linked with other [[caster]]s. | + | *[[Foolamancer]] must not be linked with other [[caster]]s.{{Erf|1|064|Panel 3 'we can't do it with the Eyemancers linked up'}} |
| - | *When veiling cities, only one city can be veiled at a time. | + | *When veiling cities, only one city can be veiled at a time.{{Erf|1|107|Panel 7 'One city at a time'}} |
| - | + | The [[Caster]] verbalizes ''Crypsis''.{{Erf|1|114|Panel 9}} | |
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| + | Enemy [[Warlord]]s may be able to pierce a Veil if they are present in the same [[hex]] and observing the Veiled [[Units]], but they must notice something odd about the Units.{{Erf|1|115|Panel 8 'Vinny? Whose bats are those?'}} The more Units that are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.{{Erf|1|107|Panel 11 'We got eleven pairs of Warlord eyes here, and he's got 30 or more units. So there's like 300 chances to blow the veil.'}} | ||
=Speculation= | =Speculation= | ||
| - | + | It is not clear whether regular [[Units]] have less chances to blow a Veil or whether they can blow a Veil at all. | |
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[[Category:Erfworld Mechanics]] | [[Category:Erfworld Mechanics]] | ||
[[Category:Proposed Canon]] | [[Category:Proposed Canon]] | ||
[[Category:Speculation]] | [[Category:Speculation]] | ||
Revision as of 21:17, 4 May 2009
Proposed Canon
A Veil is a magic spellErf-b1-p064 cast by a Foolamancer to hide Units or citiesErf-b1-p107
. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (Ie. A city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unitErf-b1-p115
: it is easier to veil a human than a dwagon.
Limitations of the spell:
- In order to be able to Veil units Foolamancer must be in the stack that is being veiled.Erf-b1-p064
- The spell cannot be cast on the enemy's Turn, like all spells.Erf-b1-p064
- Foolamancer must not be linked with other casters.Erf-b1-p064
- When veiling cities, only one city can be veiled at a time.Erf-b1-p107
The Caster verbalizes Crypsis.Erf-b1-p114
Enemy Warlords may be able to pierce a Veil if they are present in the same hex and observing the Veiled Units, but they must notice something odd about the Units.Erf-b1-p115 The more Units that are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.Erf-b1-p107
Speculation
It is not clear whether regular Units have less chances to blow a Veil or whether they can blow a Veil at all.