Veil

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(Undo revision 1620 we'll need a stack page eventually and don't want to go back and fix things like this later.)
(URL changes. Added quotes. Expanded description. Wow, so many links. Who put all those in here in the first place? Oh, yeah... heheh...)
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=Proposed Canon=
=Proposed Canon=
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Veil is a [[magic]] spell<sup>[http://www.giantitp.com/comics/erf0126.html]</sup> cast by a [[Foolamancer]] to hide [[unit]]s<sup>[http://www.giantitp.com/comics/erf0067.html]</sup> or cities<sup>[http://www.giantitp.com/comics/erf0119.html]</sup>.
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A Veil is a [[magic]] spell{{Erf|1|064}} cast by a [[Foolamancer]] to hide [[Unit]]s or cities{{Erf|1|107}}. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (Ie. A city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unit{{erf|1|115|Panel 7 'We're looking for somethin' big now.'}}: it is easier to veil a human than a [[dwagon]].
Limitations of the spell:
Limitations of the spell:
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*In order to be able to veil units [[Foolamancer]] must be in the [[stack]] that is being veiled.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
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*In order to be able to Veil units [[Foolamancer]] must be in the [[stack]] that is being veiled.{{Erf|1|064|Panel 3 'No, you need a Foolamancer' 'in the stack to be veiled'}}
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*The spell cannot be cast on the enemy's [[turn]].<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
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*The [[Magic|spell]] cannot be cast on the enemy's [[Turn]], like all spells.{{Erf|1|064|Panel 3 'the spell can't cast on the enemy's turn'}}
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*[[Foolamancer]] must not be linked with other [[caster]]s.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
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*[[Foolamancer]] must not be linked with other [[caster]]s.{{Erf|1|064|Panel 3 'we can't do it with the Eyemancers linked up'}}
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*When veiling cities, only one city can be veiled at a time.<sup>[http://www.giantitp.com/comics/erf0119.html]</sup>
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*When veiling cities, only one city can be veiled at a time.{{Erf|1|107|Panel 7 'One city at a time'}}
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Spell name is ''Crypsis''.<sup>[http://www.giantitp.com/comics/erf0126.html]</sup>
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The [[Caster]] verbalizes ''Crypsis''.{{Erf|1|114|Panel 9}}
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Enemy [[Warlord]]s may be able to pierce a Veil if they are present in the same [[hex]] and observing the Veiled [[Units]], but they must notice something odd about the Units.{{Erf|1|115|Panel 8 'Vinny? Whose bats are those?'}} The more Units that are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.{{Erf|1|107|Panel 11 'We got eleven pairs of Warlord eyes here, and he's got 30 or more units. So there's like 300 chances to blow the veil.'}}
=Speculation=
=Speculation=
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Veil can blown if enemy [[warlord]]s are present in the same hex as a veiled stack.<sup>[http://www.giantitp.com/comics/erf0067.html][http://www.giantitp.com/comics/erf0119.html]</sup> The more units are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.<sup>[http://www.giantitp.com/comics/erf0119.html][http://www.giantitp.com/comics/erf0127.html]</sup> It is not clear whether regular units have less chances to blow a veil or whether they can blow a veil at all.
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It is not clear whether regular [[Units]] have less chances to blow a Veil or whether they can blow a Veil at all.
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Apparently the veiled stack cannot be made completely invisible. Instead it appears to enemy units as something else.<sup>[http://www.giantitp.com/comics/erf0127.html]</sup>
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Apparently veil is not always cast successfully.<sup>[http://www.giantitp.com/comics/erf0090.html][http://www.giantitp.com/comics/erf0099.html]</sup>
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[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 21:17, 4 May 2009

Proposed Canon

A Veil is a magic spellErf-b1-p064Same-site.PNG cast by a Foolamancer to hide Units or citiesErf-b1-p107Same-site.PNG. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (Ie. A city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unitErf-b1-p115Same-site.PNG: it is easier to veil a human than a dwagon.

Limitations of the spell:

The Caster verbalizes Crypsis.Erf-b1-p114Same-site.PNG

Enemy Warlords may be able to pierce a Veil if they are present in the same hex and observing the Veiled Units, but they must notice something odd about the Units.Erf-b1-p115Same-site.PNG The more Units that are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.Erf-b1-p107Same-site.PNG

Speculation

It is not clear whether regular Units have less chances to blow a Veil or whether they can blow a Veil at all.

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