Veil

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(Speculation)
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==Speculation==
==Speculation==
It is not clear whether regular [[Units]] have less chances to blow a Veil or whether they can blow a Veil at all.
It is not clear whether regular [[Units]] have less chances to blow a Veil or whether they can blow a Veil at all.
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Some non-warlord unit types ([[Archons]]) can apparently see through veils{{erf|1|131}}.
 
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 18:36, 21 December 2009

Proposed Canon

A Veil is a magic SpellErf-b1-p064Same-site.PNG cast by a Foolamancer to hide Units or citiesErf-b1-p107Same-site.PNG. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (Ie. A city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unitErf-b1-p115Same-site.PNG: it is easier to veil a human than a dwagon.

Limitations of the Spell:

The Caster verbalizes Crypsis.Erf-b1-p114Same-site.PNG

Enemy Warlords may be able to pierce a Veil if they are present in the same hex and observing the Veiled Units, but they must notice something odd about the Units.Erf-b1-p115Same-site.PNG The more Units that are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.Erf-b1-p107Same-site.PNG

Practicioners of Foolamancy (Foolamancers and Archons) can see through other units' veils.

Speculation

It is not clear whether regular Units have less chances to blow a Veil or whether they can blow a Veil at all.

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