Veil
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==Proposed Canon== | ==Proposed Canon== | ||
| - | A Veil is a [[magic]] [[Spell]]{{Erf|1|064}} cast by a [[Foolamancer]] | + | A Veil is an effect that makes [[unit]]s or cities less detectable by enemy. |
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| + | ===Spell=== | ||
| + | A veil can be created by a [[magic]] [[Spell]]{{Erf|1|064}} cast by a [[Foolamancer]] on a Unit or city{{Erf|1|107}}. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (E.g. a city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unit{{erf|1|115|Panel 7 'We're looking for somethin' big now.'}}: it is easier to veil a human than a [[dwagon]]. | ||
Limitations of the [[Spell]]: | Limitations of the [[Spell]]: | ||
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[[Scout]]s have a better than average chance to spot veiled troops; this chance increases with level. | [[Scout]]s have a better than average chance to spot veiled troops; this chance increases with level. | ||
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| + | ===Item=== | ||
| + | A scouting veil is an item (likely a [[Magic Item]]) worn as a piece of clothing that creates the same effect. These are fragile items and are easily destroyed. | ||
==Speculation== | ==Speculation== | ||
Revision as of 09:49, 9 November 2011
Contents |
Proposed Canon
A Veil is an effect that makes units or cities less detectable by enemy.
Spell
A veil can be created by a magic SpellErf-b1-p064 cast by a Foolamancer on a Unit or cityErf-b1-p107
. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (E.g. a city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unitErf-b1-p115
: it is easier to veil a human than a dwagon.
Limitations of the Spell:
- In order to be able to Veil units Foolamancer must be in the stack that is being veiled.Erf-b1-p064
- The spell cannot be cast on the enemy's Turn, like all spells.Erf-b1-p064
- Foolamancer must not be linked with other casters.Erf-b1-p064
- When veiling cities, only one city can be veiled at a time.Erf-b1-p107
(This is likely due to the requirement that the Foolamancer be in the city to be veiled.)
The Caster verbalizes Crypsis.Erf-b1-p114
Enemy Warlords may be able to pierce a Veil if they are present in the same hex and observing the Veiled Units, but they must notice something odd about the Units.Erf-b1-p115 The more Units that are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.Erf-b1-p107
Some veils are more difficult than others; hiding in trees is easier than hiding in the open air, with the sun making shadows. Maintaining a veil over a long period can take more juice.
Spotting units get one spot check during the veiled units' turn, and a new spot check at the beginning of their own turn.
Practitioners of Foolamancy (Foolamancers and Archons) can see through other units' veils.
Scouts have a better than average chance to spot veiled troops; this chance increases with level.
Item
A scouting veil is an item (likely a Magic Item) worn as a piece of clothing that creates the same effect. These are fragile items and are easily destroyed.
Speculation
It is not clear whether regular Units have less chances to blow a Veil or whether they can blow a Veil at all.