Veil

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=Proposed Canon=
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==Proposed Canon==
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Veil is a [[magic]] spell<sup>[http://www.giantitp.com/comics/erf0126.html]</sup> cast by a [[Foolamancer]] to hide [[unit]]s<sup>[http://www.giantitp.com/comics/erf0067.html]</sup> or cities<sup>[http://www.giantitp.com/comics/erf0119.html]</sup>.
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A Veil is an effect that makes [[unit]]s or cities less detectable by enemy.
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Limitations of the spell:
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===Spell===
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*In order to be able to veil units [[Foolamancer]] must be in the [[stack]] that is being veiled.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
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A veil can be created by a [[magic]] [[Spell]]{{Erf|1|064}} cast by a [[Foolamancer]] on a Unit or city{{Erf|1|107}}. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (E.g. a city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unit{{erf|1|115|Panel 7 'We're looking for somethin' big now.'}}: it is easier to veil a human than a [[dwagon]]. In at least one case, a [[Sound Effect]] of [[DE-SPOOF]] accompanied the process of un-veiling. {{ref|[[TBFGK_86:5]]}}
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*The spell cannot be cast on the enemy's [[turn]].<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
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*[[Foolamancer]] must not be linked with other [[caster]]s.<sup>[http://www.giantitp.com/comics/erf0070.html]</sup>
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*When veiling cities, only one city can be veiled at a time.<sup>[http://www.giantitp.com/comics/erf0119.html]</sup>
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Spell name is ''Crypsis''.<sup>[http://www.giantitp.com/comics/erf0126.html]</sup>
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Limitations of the [[Spell]]:
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*In order to be able to Veil units [[Foolamancer]] must be in the [[stack]] that is being veiled.{{Erf|1|064|Panel 3 'No, you need a Foolamancer' 'in the stack to be veiled'}}
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*The [[spell]] cannot be cast on the enemy's [[Turn]], like all spells.{{Erf|1|064|Panel 3 'the spell can't cast on the enemy's turn'}}
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*[[Foolamancer]] must not be linked with other [[caster]]s. 'we can't do it with the Eyemancers linked up' {{Erf|1|064|Panel 3 'we can't do it with the Eyemancers linked up'}}
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*When veiling cities, only one city can be veiled at a time.{{Erf|1|107|Panel 7 'One city at a time'}} (This is likely due to the requirement that the Foolamancer be in the city to be veiled, but may be due to the [[Juice]] cost of the [[spell]].)
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=Speculation=
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The [[Caster]] verbalizes ''Crypsis''.{{Erf|1|114|Panel 9}}
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Veil can blown if enemy [[warlord]]s are present in the same hex as a veiled stack.<sup>[http://www.giantitp.com/comics/erf0067.html][http://www.giantitp.com/comics/erf0119.html]</sup> The more units are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.<sup>[http://www.giantitp.com/comics/erf0119.html][http://www.giantitp.com/comics/erf0127.html]</sup> It is not clear whether regular units have less chances to blow a veil or whether they can blow a veil at all.
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Apparently the veiled stack cannot be made completely invisible. Instead it appears to enemy units as something else.<sup>[http://www.giantitp.com/comics/erf0127.html]</sup>
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Enemy [[Warlord]]s may be able to pierce a Veil if they are present in the same [[hex]] and observing the Veiled [[Units]], but they must notice something odd about the Units.{{Erf|1|115|Panel 8 'Vinny? Whose bats are those?'}} The more Units that are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.{{Erf|1|107|Panel 11 'We got eleven pairs of Warlord eyes here, and he's got 30 or more units. So there's like 300 chances to blow the veil.'}}
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Apparently veil is not always cast successfully.<sup>[http://www.giantitp.com/comics/erf0090.html][http://www.giantitp.com/comics/erf0099.html]</sup>
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Some veils are more difficult than others; hiding in trees is easier than hiding in the open air, with the sun making shadows. Maintaining a veil over a long period can take more [[juice]].
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Spotting units get one spot check during the veiled units' turn, and a new spot check at the beginning of their own turn.
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Practitioners of Foolamancy (Foolamancers and [[Archon]]s) can see through other units' veils.
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[[Scout]]s have a better than average chance to spot veiled troops; this chance increases with level.
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===Item===
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A scouting veil is an item (likely a [[Magic Item]]) worn as a piece of clothing that creates the same effect. These are fragile items and are easily destroyed.
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==Speculation==
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It is not clear whether regular [[Units]] have less chances to blow a Veil or whether they can blow a Veil at all.
[[Category:Erfworld Mechanics]]
[[Category:Erfworld Mechanics]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 19:40, 12 May 2012

Contents

Proposed Canon

A Veil is an effect that makes units or cities less detectable by enemy.

Spell

A veil can be created by a magic SpellErf-b1-p064Same-site.PNG cast by a Foolamancer on a Unit or cityErf-b1-p107Same-site.PNG. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (E.g. a city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unitErf-b1-p115Same-site.PNG: it is easier to veil a human than a dwagon. In at least one case, a Sound Effect of DE-SPOOF accompanied the process of un-veiling. TBFGK_86:5

Limitations of the Spell:

  • In order to be able to Veil units Foolamancer must be in the stack that is being veiled.Erf-b1-p064Same-site.PNG
  • The spell cannot be cast on the enemy's Turn, like all spells.Erf-b1-p064Same-site.PNG
  • Foolamancer must not be linked with other casters. 'we can't do it with the Eyemancers linked up' Erf-b1-p064Same-site.PNG
  • When veiling cities, only one city can be veiled at a time.Erf-b1-p107Same-site.PNG (This is likely due to the requirement that the Foolamancer be in the city to be veiled, but may be due to the Juice cost of the spell.)

The Caster verbalizes Crypsis.Erf-b1-p114Same-site.PNG

Enemy Warlords may be able to pierce a Veil if they are present in the same hex and observing the Veiled Units, but they must notice something odd about the Units.Erf-b1-p115Same-site.PNG The more Units that are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.Erf-b1-p107Same-site.PNG

Some veils are more difficult than others; hiding in trees is easier than hiding in the open air, with the sun making shadows. Maintaining a veil over a long period can take more juice.

Spotting units get one spot check during the veiled units' turn, and a new spot check at the beginning of their own turn.

Practitioners of Foolamancy (Foolamancers and Archons) can see through other units' veils.

Scouts have a better than average chance to spot veiled troops; this chance increases with level.

Item

A scouting veil is an item (likely a Magic Item) worn as a piece of clothing that creates the same effect. These are fragile items and are easily destroyed.

Speculation

It is not clear whether regular Units have less chances to blow a Veil or whether they can blow a Veil at all.

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