Veil

From ErfWiki

(Difference between revisions)
Jump to: navigation, search
(URL changes. Added quotes. Expanded description. Wow, so many links. Who put all those in here in the first place? Oh, yeah... heheh...)
m (Added links)
Line 1: Line 1:
=Proposed Canon=
=Proposed Canon=
-
A Veil is a [[magic]] spell{{Erf|1|064}} cast by a [[Foolamancer]] to hide [[Unit]]s or cities{{Erf|1|107}}. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (Ie. A city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unit{{erf|1|115|Panel 7 'We're looking for somethin' big now.'}}: it is easier to veil a human than a [[dwagon]].
+
A Veil is a [[magic]] [[Spell]]{{Erf|1|064}} cast by a [[Foolamancer]] to hide [[Unit]]s or cities{{Erf|1|107}}. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (Ie. A city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unit{{erf|1|115|Panel 7 'We're looking for somethin' big now.'}}: it is easier to veil a human than a [[dwagon]].
-
Limitations of the spell:
+
Limitations of the [[Spell]]:
*In order to be able to Veil units [[Foolamancer]] must be in the [[stack]] that is being veiled.{{Erf|1|064|Panel 3 'No, you need a Foolamancer' 'in the stack to be veiled'}}
*In order to be able to Veil units [[Foolamancer]] must be in the [[stack]] that is being veiled.{{Erf|1|064|Panel 3 'No, you need a Foolamancer' 'in the stack to be veiled'}}
-
*The [[Magic|spell]] cannot be cast on the enemy's [[Turn]], like all spells.{{Erf|1|064|Panel 3 'the spell can't cast on the enemy's turn'}}
+
*The [[spell]] cannot be cast on the enemy's [[Turn]], like all spells.{{Erf|1|064|Panel 3 'the spell can't cast on the enemy's turn'}}
*[[Foolamancer]] must not be linked with other [[caster]]s.{{Erf|1|064|Panel 3 'we can't do it with the Eyemancers linked up'}}
*[[Foolamancer]] must not be linked with other [[caster]]s.{{Erf|1|064|Panel 3 'we can't do it with the Eyemancers linked up'}}
*When veiling cities, only one city can be veiled at a time.{{Erf|1|107|Panel 7 'One city at a time'}}
*When veiling cities, only one city can be veiled at a time.{{Erf|1|107|Panel 7 'One city at a time'}}

Revision as of 03:51, 14 May 2009

Proposed Canon

A Veil is a magic SpellErf-b1-p064Same-site.PNG cast by a Foolamancer to hide Units or citiesErf-b1-p107Same-site.PNG. The Unit is given the appearance of something else; in the case of trying to hide, something innocuous is usually best. (Ie. A city may appear to be a forest.) It is not possible to make something completely invisible: the size of the veil is proportional to the size of the original unitErf-b1-p115Same-site.PNG: it is easier to veil a human than a dwagon.

Limitations of the Spell:

The Caster verbalizes Crypsis.Erf-b1-p114Same-site.PNG

Enemy Warlords may be able to pierce a Veil if they are present in the same hex and observing the Veiled Units, but they must notice something odd about the Units.Erf-b1-p115Same-site.PNG The more Units that are in a veiled stack and the more enemy warlords are in the hex the higher are chances of blowing the veil.Erf-b1-p107Same-site.PNG

Speculation

It is not clear whether regular Units have less chances to blow a Veil or whether they can blow a Veil at all.

Go To:
Personal tools