Warchalking

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[http://en.wikipedia.org/wiki/Warchalking Warchalking] is the drawing of symbols in public places to advertise an open Wi-Fi wireless network.
[http://en.wikipedia.org/wiki/Warchalking Warchalking] is the drawing of symbols in public places to advertise an open Wi-Fi wireless network.
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[[Category:Locations of Erfworld]]
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[[Category:Real World References]]
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]
[[Category:Cities of Erfworld]]
[[Category:Cities of Erfworld]]

Revision as of 20:39, 18 July 2010

Contents

Proposed Canon

Warchalking is the city closest to Gobwin Knob. It was the site of the battle in which Lord Manpower the Temporary was croaked.Erf-b1-p002Same-site.PNG

When the decrypted Ansom marches on Warchalking after TBfGK, it is a small level 2 city held by Unaroyal and described as being valuable primarily for its farms. It also possesses an orchard and a mill. Its defenses consist of its location on a small hill, an earthen berm capped with stones for an outer wall featuring an iron gate between stone blockhouses, and an inner garrison fortress of logs around a stone tower with a wooden roof.

Speculation

Attacking Force

The side that won the battle vs. Lord Manpower and conquered Warchalking might have been Unaroyal, because they held that city when it was reconquered by Gobwin Knob. Unaroyal Spearman Wrigley indicates that the Marbits "did most of the work at Warchalking", further indication that Unaroyal lead the original attack.summer-updates-034 External.png

Distance from Gobwin Knob

Warchalking is between 37 and 54 hexes away from Gobwin Knob, if each of those hexes costs at most 1 movement point to travel through. This has been determined from the following evidence:

The Decrypted army led by Wanda Firebaugh and Ansom reaches Warchalking on turn 4 after TBfGK. It is implied that they left Gobwin Knob on turn 2. With its slowest move value of 18, the stack could travel through at most 54 hexes that do not incur a movement penalty in the three turns it took to reach Warchalking. To take three turns, it would have to be at least 37 hexes away.

Real World Reference

Warchalking is the drawing of symbols in public places to advertise an open Wi-Fi wireless network.

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