Warlord
From ErfWiki
(→Speculation) |
(→Proposed Canon) |
||
| Line 1: | Line 1: | ||
=Proposed Canon= | =Proposed Canon= | ||
| - | Warlord is a [[unit]] that has [[Leadership]] ability{{erf|1|040a|Parson's Klog #4}}{{erf|1|084a|Parson's Klog #10}}. That special (or natural) ability allows Warlords to lead other units in combat and grant a [[bonus]] to units under their command. | + | Warlord is a [[unit]] that has [[Leadership]] ability{{erf|1|040a|Parson's Klog #4}}{{erf|1|084a|Parson's Klog #10}}. That special (or natural) ability allows Warlords to lead other units in combat and grant a [[bonus]] to units under their command. |
| + | |||
| + | Warlords also control their stacks in combat, allowing for directed attacks (or preventing [[combat]], as opposed to an unled stack, which must auto-attack when in contact with non-allied units. | ||
==Commanders== | ==Commanders== | ||
Revision as of 06:08, 3 June 2009
Contents |
Proposed Canon
Warlord is a unit that has Leadership abilityErf-b1-p040aErf-b1-p084a
. That special (or natural) ability allows Warlords to lead other units in combat and grant a bonus to units under their command.
Warlords also control their stacks in combat, allowing for directed attacks (or preventing combat, as opposed to an unled stack, which must auto-attack when in contact with non-allied units.
Commanders
On some occasions terms Warlord and Commander are used interchangeably.Erf-b1-p040a
However, Commander is a more general term since Casters are Commanders tooErf-b1-p084a, but they do not have Leadership ability.
Origin
Infantry units can be promoted to warlord in the capital (although at a high cost)Erf-b1-p043a or popped.
Speculation
Chief Warlord is not a separate class, but is a subclass of Warlord. A Chief Warlord provides bonuses that other Warlords do not.
Ruler seems to be a separate class of Unit (Rulers grant units in their stack a bonusErf-b1-p115, but it is not clear whether that bonus comes from Leadership ability or as a result of some special rule).