Warlord

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=Proposed Canon=
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Cool! That's a clever way of looknig at it!
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A Warlord is a [[Commander]] that has [[Leadership]] ability{{erf|1|040a|Parson's Klog #4}}{{erf|1|084a|Parson's Klog #10}}. That special (or natural) ability grants a combat [[bonus]] to units under their command.
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As Commanders, Warlords also control their stacks in combat, allowing for directed attacks (or preventing [[combat]], as opposed to an unled stack, which must auto-attack when in contact with non-allied units.{{erf|1|040a|Parson's Klog #4}}
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==Terminology==
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Every unit with Leadership is a Warlord, but can also be called a [[Commander]], and the terms are sometimes used interchangeably.{{erf|1|040a|Parson's Klog #4}}
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However, Warlord is a specific term for leaders with the [[Leadership]] ability. [[Commander]] is a more general term, and also encompasses [[Caster]]s, who do not have Leadership.{{erf|1|084a|Parson's Klog #10}} Both Casters{{erf|1|017}} and Warlords{{erf|1|007}} can be and have been called "Commander," even insisting on it,{{erf|1|083}} while both have also been referred to with their more specific terms. (Incidentally, [[Wanda Firebaugh]] was once referred to as "officer,"{{erf|1|005}}, which we can only assume is a rarely-used synonym.)
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==Usage as Leaders==
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Warlords are almost universally chosen over Casters to lead stacks; there are several reasons for this.
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*Warlords are more common than Casters and therefore more expendable
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*Casters are hard to replace
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*Warlords may be, in general, more competent fighters
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*Casters may have more tactical value elsewhere
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*Warlords offer Leadership bonus to their troops, making them more effective
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*Casters don't have leadership and generally offer no bonus to troops
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An exception to this commonly accepted usage of Warlords to lead stacks comes when a caster leads a particular kind of unit, such as ones that have been created using their discipline of [[magic]], such as when a [[Dirtamancer]] leads a stack of [[golems]], or [[uncroaked]] are led by a [[Croakamancer]].{{erf|1|084a|Parson's Klog #10}} These special bonuses make these particular units (and those units only) far more effective when led by the right kind of Caster. This makes a serious case for having those Casters leading those stacks rather than a Warlord. Another good reason is if Warlords are in short supply and you need to do more than auto-attack the enemy.
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==Usage as Regents==
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A Warlord can be assigned to manage a [[city]] as its Regent {{ref|[[First Intermission 13|int1-13]]}}. This is a temporary position that can begin or end at any time.
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To have an effect, the Warlord must spend his entire turn walking around the city, observing. This prevents him from taking any other meaningful actions that turn, such as [[Combat|fighting]], strategizing actively, [[training]], etc.
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It should be noted that this takes the Warlord's time and effort during the side's turn; the remainder of the day (or other sides' turns) the Warlord is free to do as he wishes; so he has time to eat, read, converse, relax, etc. and could defend the city against attack, but cannot leave (as movement must occur on his own turn, when he is busy doing rounds).
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Effects of having a Warlord Regent are:
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*Lowers costs for city improvement and production of [[equipment]], [[provisions]], etc.
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*Increases [[Shmuckers]] produced by the city.
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*Reduces the [[upkeep]] of [[unit]]s that spend the entire [[turn]] in the city.
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==Origin==
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Warlords can be Infantry units promoted to warlord in the capital (although at a high cost){{erf|1|043a|Parson's Klog #5}}, or [[pop]]ped, either by a side in one of its [[city|cities]], or, rarely, as a [[barbarian]] in the wild. {{WoT|6051503}}
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When popping a warlord, there is a chance that the unit popped may be a [[caster]] instead. The chances of this are fairly high for a new side with no caster, but are otherwise quite low.
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==Unit Type==
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A Warlord may or may not be a [[Heavy Unit]].  Non-[[Heavy Unit]] Warlords can ride [[Mount]]s.
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=Speculation=
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[[Chief Warlord]] is not a separate [[Class]], but is a subclass of [[Warlord]]. A [[Chief Warlord]] provides bonuses that other Warlords do not.
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[[Ruler]] seems to be a separate [[Class]] of [[Unit]]. It is unclear whether a Ruler counts as a Commander.
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Stanley, a Ruler, commanded a [[stack]] of [[dwagon]]s and when he left that stack, they lost his Leadership.{{erf|1|115}} It is unclear whether that referred to the [[Combat#Combat_Bonuses|Leadership bonus]], or the ability to make targeted attacks when led by a Commander. In this case, likely both. It is also not clear whether all Rulers have a Leadership bonus, or if Stanley retained his from his time as a [[Warlord]] and [[Chief Warlord]].
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Neither of the two non-[[Royal]] sides we have so far seen, [[Gobwin Knob]] and [[Charlescomm]], seems to [[pop]] new warlords. [[Stanley]] promoted his warlords, and [[Charlie]] does not use warlords. While this suggests that perhaps non-[[Royal]] sides cannot pop new Warlords, but must [[capture]] or [[promote]] them instead, we know this to be false, as in [[LIAB Text 2]], it is shown that the re-popped cities "popped the same kinds of units the capital did", including warlords.  It is likely that the rate at which Stanley lost his Warlords prevented him from popping new ones at the rate he lost them, so he promoted units in the ranks to Warlord. Moreover, Stanley might choose to promote warlords rather than pop them because he himself was promoted to Warlord.
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[[Category:Proposed Canon]]
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[[Category:Speculation]]
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[[Category:Unit]]
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[[Category:Warlord]]
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Revision as of 13:42, 12 April 2011

Cool! That's a clever way of looknig at it!

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