Warlord
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=Proposed Canon= | =Proposed Canon= | ||
| - | Warlord is a [[unit]] that has Leadership ability{{erf|1|040a|Parson's Klog #4}}{{erf|1|084a|Parson's Klog #10}}. That special (or natural) ability allows Warlords to lead other units in combat and grant a bonus to units under their command. | + | Warlord is a [[unit]] that has [[Leadership]] ability{{erf|1|040a|Parson's Klog #4}}{{erf|1|084a|Parson's Klog #10}}. That special (or natural) ability allows Warlords to lead other units in combat and grant a [[bonus]] to units under their command. |
==Commanders== | ==Commanders== | ||
Revision as of 20:20, 14 May 2009
Contents |
Proposed Canon
Warlord is a unit that has Leadership abilityErf-b1-p040aErf-b1-p084a
. That special (or natural) ability allows Warlords to lead other units in combat and grant a bonus to units under their command.
Commanders
On some occasions terms Warlord and Commander are used interchangeably.Erf-b1-p040a
However, Commander is a more general term since Casters are Commanders tooErf-b1-p084a, but they do not have Leadership ability.
Origin
Infantry units can be promoted to warlord in the capital (although at a high cost)Erf-b1-p043a or popped.
Speculation
Chief Warlord is not a separate class, but is a subclass of Warlord. A Chief Warlord provides bonuses that other Warlords do not.
Ruler seems to be a separate class of Unit (Rulers grant units in their stack a bonusErf-b1-p115, but it is not clear whether that bonus comes from Leadership ability or as a result of some special rule).