From ErfWiki

Revision as of 04:19, 30 December 2009 by (Talk)
Jump to: navigation, search


Proposed Canon

A Warlord is a Commander that has Leadership abilityErf-b1-p040aSame-site.PNGErf-b1-p084aSame-site.PNG. That special (or natural) ability grants a combat bonus to units under their command.

As Commanders, Warlords also control their stacks in combat, allowing for directed attacks (or preventing combat, as opposed to an unled stack, which must auto-attack when in contact with non-allied units.Erf-b1-p040aSame-site.PNG


Every unit with Leadership is a Warlord, but can also be called a Commander, and the terms are sometimes used interchangeably.Erf-b1-p040aSame-site.PNG

However, Warlord is a specific term for leaders with the Leadership ability. Commander is a more general term, and also encompasses Casters, who do not have Leadership.Erf-b1-p084aSame-site.PNG Both CastersErf-b1-p017Same-site.PNG and WarlordsErf-b1-p007Same-site.PNG can be and have been called "Commander," even insisting on it,Erf-b1-p083Same-site.PNG while both have also been referred to with their more specific terms. (Incidentally, Wanda Firebaugh was once referred to as "officer,"Erf-b1-p005Same-site.PNG, which we can only assume is a rarely-used synonym.)

Usage as Leaders

Warlords are almost universally chosen over Casters to lead stacks; there are several reasons for this.

  • Warlords are more common than Casters and therefore more expendable
  • Casters are hard to replace
  • Warlords may be, in general, more competent fighters
  • Casters may have more tactical value elsewhere
  • Warlords offer Leadership bonus to their troops, making them more effective
  • Casters don't have leadership and generally offer no bonus to troops

An exception to this commonly accepted usage of Warlords to lead stacks comes when a caster leads a particular kind of unit, such as ones that have been created using their discipline of magic, such as when a Dirtamancer leads a stack of golems, or uncroaked are led by a Croakamancer.Erf-b1-p084aSame-site.PNG These special bonuses make these particular units (and those units only) far more effective when led by the right kind of Caster. This makes a serious case for having those Casters leading those stacks rather than a Warlord. Another good reason is if Warlords are in short supply and you need to do more than auto-attack the enemy.

Usage as Regents

A Warlord can be assigned to manage a city as its Regent int1-13. This is a temporary position that can begin or end at any time. To have an effect, the Warlord must spend his entire turn walking around the city, observing. This prevents him from taking any other meaningful actions that turn, such as fighting, strategizing actively, training, etc.

It should be noted that this takes the Warlord's time and effort during the side's turn; the remainder of the day (or other sides' turns) the Warlord is free to do as he wishes; so he has time to eat, read, converse, relax, etc. and could defend the city against attack, but cannot leave (as movement must occur on his own turn, when he is busy doing rounds).

Effects of having a Warlord Regent are:


Warlords can be Infantry units promoted to warlord in the capital (although at a high cost)Erf-b1-p043aSame-site.PNG, or popped, either by a side in one of its cities, or, rarely, as a barbarian in the wild. WoT-6051503

When popping a warlord, there is a chance that the unit popped may be a caster instead. The chances of this are fairly high for a new side with no caster, but are otherwise quite low.

Unit Type

A Warlord may or may not be a Heavy Unit. Non-Heavy Unit Warlords can ride Mounts.


Chief Warlord is not a separate Class, but is a subclass of Warlord. A Chief Warlord provides bonuses that other Warlords do not.

Ruler seems to be a separate Class of Unit. It is unclear whether a Ruler counts as a Commander.

Stanley, a Ruler, commanded a stack of dwagons and when he left that stack, they lost his Leadership.Erf-b1-p115Same-site.PNG It is unclear whether that referred to the Leadership bonus, or the ability to make targeted attacks when led by a Commander. In this case, likely both. It is also not clear whether all Rulers have a Leadership bonus, or if Stanley retained his from his time as a Warlord and Chief Warlord.

Neither of the two non-Royal sides we have so far seen, Gobwin Knob and Charlescomm, seems to pop new warlords. Stanley promoted his warlords, and Charlie does not use warlords. While this suggests that perhaps non-Royal sides cannot pop new Warlords, but must capture or promote them instead, we know this to be false, as in LIAB Text 2, it is shown that the re-popped cities "popped the same kinds of units the capital did", including warlords.

Go To:
Personal tools