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(Created page with 'Below is the latest edition Erfworld article from Wikipedia. To do: *clean up the formatting *add some deleted plot details (from revision history) '''''Erfworld: The Battle fo...')
 
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Below is the latest edition Erfworld article from Wikipedia.
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Below is the latest edition Erfworld article from Wikipedia (retrieved on 2009-04-27) + 2 earlier versions of plot summaries taken out of revision history.<br>
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To do:
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The three versions of the plot summary were combined and copied to [[Plot Summary]]. You are very welcome to further improve that article.
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Still to do here:
*clean up the formatting
*clean up the formatting
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*add some deleted plot details (from revision history)
 
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'''''Erfworld: The Battle for Gobwin Knob''''' is a story-driven fantasy/comedy [[webcomic]] about a master [[strategy game]]r stuck in a [[wargaming|wargame]]. It is written by Rob Balder (the author of ''[[PartiallyClips]]'') and illustrated by Jamie Noguchi. The comic is hosted on Giant in the Playground Games,<ref name=GITP>[http://www.giantitp.com/index.html Giant in the Playground] homepage. Retrieved [[29 June]], [[2007]].</ref> along with Rich Burlew's ''[[The Order of the Stick]]''.  It was recognized as one of the top 10 [[graphic novels]] of 2007 by [[Time Magazine]].<ref name=Time> Time Magazine "Top 10 Graphic Novels of 2007." [http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686244_1692143,00.html]</ref>  
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'''''Erfworld: The Battle for Gobwin Knob''''' is a story-driven fantasy/comedy webcomic about a master strategy gamer stuck in a wargame. It is written by Rob Balder (the author of ''PartiallyClips'') and illustrated by Jamie Noguchi. The comic is hosted on Giant in the Playground Games,<sup>[http://www.giantitp.com/index.html]</sup> along with Rich Burlew's ''The Order of the Stick''.  It was recognized as one of the top 10 graphic novels of 2007 by Time Magazine.<sup>[http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686244_1692143,00.html]</sup>  
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''Erfworld'' follows a [[graphic novel]] format, with a new page added with each update. The setting is ''Erfworld'', a fantasy world that adheres to the rules of a [[turn-based strategy]] wargame. The narrative focuses on a complex story of battles and heroism within this world, but most installments also contain humor about strategy-fantasy [[video games]], [[role-playing game]]s, and references to history or [[popular culture]]. There are frequent puns and side-gags, as well as letter changes in frequently used names (spidews, dwagons and twolls instead of [[spider]]s, [[dragons]] and [[trolls]] ).
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''Erfworld'' follows a graphic novel format, with a new page added with each update. The setting is ''Erfworld'', a fantasy world that adheres to the rules of a turn-based strategy wargame. The narrative focuses on a complex story of battles and heroism within this world, but most installments also contain humor about strategy-fantasy video games, role-playing games, and references to history or popular culture. There are frequent puns and side-gags, as well as letter changes in frequently used names (spidews, dwagons and twolls instead of spiders, dragons and trolls ).
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''Erfworld's'' plot, setting, and characters are released under a [[Creative Commons]] Attribution, Noncommercial, ShareAlike license.<ref name=licensing>Balder, R; [http://www.giantitp.com/forums/showthread.php?t=29092 Fan Content Guidelines], GiantITP Forums, [[7 December]], [[2006]]. Retrieved [[29 June]], [[2007]].</ref>
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''Erfworld's'' plot, setting, and characters are released under a Creative Commons Attribution, Noncommercial, ShareAlike license.<sup>[http://www.giantitp.com/forums/showthread.php?t=29092]</sup>
==Plot synopsis==
==Plot synopsis==
''Erfworld's'' premise is that overlord '''Stanley the Plaid''' is conducting a military campaign to quest for the Archentools - artifacts of ancient power left behind by the Titans who created the Erfworld.  Stanley controls one of these tools, the '''Arkenhammer''', but his quest for the others seems to have been costly and unsucessful; the story opens as his final living warlord is killed in battle.  Stanley's chief adviser '''Wanda Firebaugh''' convinces him to purchase a "Summon Perfect Warlord" spell as a final attempt to prevent defeat.  The spell summons Earth gamer '''Parson Gotti''' into the Erfworld, where he is to serve as chief warlord under Stanley.   
''Erfworld's'' premise is that overlord '''Stanley the Plaid''' is conducting a military campaign to quest for the Archentools - artifacts of ancient power left behind by the Titans who created the Erfworld.  Stanley controls one of these tools, the '''Arkenhammer''', but his quest for the others seems to have been costly and unsucessful; the story opens as his final living warlord is killed in battle.  Stanley's chief adviser '''Wanda Firebaugh''' convinces him to purchase a "Summon Perfect Warlord" spell as a final attempt to prevent defeat.  The spell summons Earth gamer '''Parson Gotti''' into the Erfworld, where he is to serve as chief warlord under Stanley.   
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Meanwhile, '''Prince Ansom of Jetstone''' is leading a massive coalition toward Stanley's capital, Gobwin Knob, hoping to destroy Stanley's side forever. Ansom's coalition has many members, but it's most prominent members are Jetstone (Ansom's own kingdom), the forces of Transylvito (a [[vampire]]-like people) and Archons (hovering female fighters) he has hired from '''Charlie''', a powerful overlord and [[mercenary]].  Early in the comic, one of Ansom's officers, '''Jillian Zamussels''' (who seems to also be his love interest) flies on a scouting mission, but is captured by Stanley's forces and taken to Gobwin Knob. Wanda interrogates Jillian and, having gained magical or emotional control of her actions, releases her back to Ansom's control, hopefully to become an unwitting double agent.  
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Meanwhile, '''Prince Ansom of Jetstone''' is leading a massive coalition toward Stanley's capital, Gobwin Knob, hoping to destroy Stanley's side forever. Ansom's coalition has many members, but it's most prominent members are Jetstone (Ansom's own kingdom), the forces of Transylvito (a vampire-like people) and Archons (hovering female fighters) he has hired from '''Charlie''', a powerful overlord and mercenary.  Early in the comic, one of Ansom's officers, '''Jillian Zamussels''' (who seems to also be his love interest) flies on a scouting mission, but is captured by Stanley's forces and taken to Gobwin Knob. Wanda interrogates Jillian and, having gained magical or emotional control of her actions, releases her back to Ansom's control, hopefully to become an unwitting double agent.  
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During this time, Parson has been learning the battle mechanics of Erfworld and has planned an attack on Ansom's coalition. He sends a force of dwagons to make hit-and-run raids on the coalition forces: destroying heavy-[[siege]] units then retreating.  Ansom and his forces are led into various traps by Parson as they pursue the wounded dwagons, but eventually Jillian locates them.  She seems unwilling to attack because she is under Wanda's mind-control spell, but the spell ultimately fails and Jillian leads her force in an attack. Parson fights back, but, when Prince Ansom flies to Jillian's aid, the dwagons are routed and destroyed.   
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During this time, Parson has been learning the battle mechanics of Erfworld and has planned an attack on Ansom's coalition. He sends a force of dwagons to make hit-and-run raids on the coalition forces: destroying heavy-siege units then retreating.  Ansom and his forces are led into various traps by Parson as they pursue the wounded dwagons, but eventually Jillian locates them.  She seems unwilling to attack because she is under Wanda's mind-control spell, but the spell ultimately fails and Jillian leads her force in an attack. Parson fights back, but, when Prince Ansom flies to Jillian's aid, the dwagons are routed and destroyed.   
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Stanley is enraged about Parson and Wanda's unsuccessful plans and decides to take his last stand back into his own hands. He takes the surviving dwagons, his Foolamancer, and the best of his [[Kiss (band)|Knights in Stanley's Service]], then - apparently believing defense to be a lost cause - departs his capital to start his side afresh on the uninhabited site of another capital he sacked some years ago. In response, Ansom dispatches a force of air units, led by Jillian, to hunt down Stanley.  They are to join up with a force from Transylvito and head Stanley off at a narrow pass.  Stanley's departure is a major turning point in the story, as these events leave Parson in sole command of the limited forces remaining at Gobwin Knob, which he must rally in a final stand against Ansom's much larger coalition.  
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Stanley is enraged about Parson and Wanda's unsuccessful plans and decides to take his last stand back into his own hands. He takes the surviving dwagons, his Foolamancer, and the best of his Knights in Stanley's Service, then - apparently believing defense to be a lost cause - departs his capital to start his side afresh on the uninhabited site of another capital he sacked some years ago. In response, Ansom dispatches a force of air units, led by Jillian, to hunt down Stanley.  They are to join up with a force from Transylvito and head Stanley off at a narrow pass.  Stanley's departure is a major turning point in the story, as these events leave Parson in sole command of the limited forces remaining at Gobwin Knob, which he must rally in a final stand against Ansom's much larger coalition.  
Parson quickly puts some defensive plans and tricks into action. Parson contacts Charlie, and asks him to switch sides. Charlie declines (stating that it would harm his reputation) but seems impressed with Parson and agrees to sit the fight out. Also, as Ansom's  forces scout out the mining tunnels under Gobwin Knob to find weak points, Parson orders '''Sizemore''', Stanley's dirtmancer, to ignore all but the scouts closest to the city, but to strike those with overwhelming force; this ploy leads Ansom to believe that the tunnels under the city are mostly unguarded. Ansom sends a force of Jetstone units into the tunnels, apparently believing that he has found an undefended path to the main city garrison.   
Parson quickly puts some defensive plans and tricks into action. Parson contacts Charlie, and asks him to switch sides. Charlie declines (stating that it would harm his reputation) but seems impressed with Parson and agrees to sit the fight out. Also, as Ansom's  forces scout out the mining tunnels under Gobwin Knob to find weak points, Parson orders '''Sizemore''', Stanley's dirtmancer, to ignore all but the scouts closest to the city, but to strike those with overwhelming force; this ploy leads Ansom to believe that the tunnels under the city are mostly unguarded. Ansom sends a force of Jetstone units into the tunnels, apparently believing that he has found an undefended path to the main city garrison.   
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Meanwhile the final battle for Gobwin Knob begins in earnest. Parson sends a large force led by Sizemore into the mining tunnels under Gobwin Knob to repel Ansom's underground attack.  Hidden traps are activated that badly damage the Jetstone units, and Sizemore kills the commanding warlords with a rock golem.  After sustaining these losses, the invaders are soon routed.  Sizemore seals the tunnels against further incursion and Wanda resurrects the fallen enemies from this underground conflict to make an army of uncroaked soldiers, which Parson will use to protect the outer walls of Gobwin Knob.
Meanwhile the final battle for Gobwin Knob begins in earnest. Parson sends a large force led by Sizemore into the mining tunnels under Gobwin Knob to repel Ansom's underground attack.  Hidden traps are activated that badly damage the Jetstone units, and Sizemore kills the commanding warlords with a rock golem.  After sustaining these losses, the invaders are soon routed.  Sizemore seals the tunnels against further incursion and Wanda resurrects the fallen enemies from this underground conflict to make an army of uncroaked soldiers, which Parson will use to protect the outer walls of Gobwin Knob.
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The sight of uncroaked former Jetstones defending the walls of Gobwin Knob appears to exacerbate tensions within Ansom's coalition and outrages Ansom himself to the point of launching a one-man assault on the walls.  He cuts a swath through the uncroaked horde with the '''Arkenpliers''' (his own archentool) and appears successful until a counterattack by Wanda damages him badly enough that he must engage Charlie's help again, presumably at a very high cost. With Charlie's help, Ansom breaches the outer wall of Gobwin Knob and Parson has his units stage a fighting retreat into the city proper. Ansom pours his units into the city in pursuit and does a [[Dance Dance Revolution]]-style dance led by Charlie's Archons, which gives his forces a massive bonus and leads them to victory.  
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The sight of uncroaked former Jetstones defending the walls of Gobwin Knob appears to exacerbate tensions within Ansom's coalition and outrages Ansom himself to the point of launching a one-man assault on the walls.  He cuts a swath through the uncroaked horde with the '''Arkenpliers''' (his own archentool) and appears successful until a counterattack by Wanda damages him badly enough that he must engage Charlie's help again, presumably at a very high cost. With Charlie's help, Ansom breaches the outer wall of Gobwin Knob and Parson has his units stage a fighting retreat into the city proper. Ansom pours his units into the city in pursuit and does a Dance Dance Revolution-style dance led by Charlie's Archons, which gives his forces a massive bonus and leads them to victory.
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Parson asks to personally surrender to the victorious Ansom atop Gobwin Knob's parapet. Instead of surrendering, however, Parson orders his twoll lackey, '''Bogroll''', to be magically disguised as himself and sends the twoll to surrender in his place.  Ansom realizes the trick too late and the twoll tackles the prince off his flying carpet; Ansom and the twoll fall from the height of the parapet, and are both killed in front of the entire coalition army as they hit the floor below. Parson follows his assassination of Ansom by ordering Sizemore to collapse all the mining tunnels beneath the city, completely destroying Gobwin Knob and most of the coalition forces within its walls. This rack and ruin is insufficient for victory though; too many coalition forces remain alive. Parson retreats with the casters into the more isolated portal room to plan the desperate final attack that will be the story's climax. Gobwin Knob is built atop an extinct volcano, so Parson orders the casters to make it erupt. The casters use magic to link the minds of Wanda the croakmancer and Sizemore the dirtmancer, so that with their combined skill they can uncroak the volcano.
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Parson and the casters flee though a portal to escape the resulting eruption, and return to find a scene of utter ruin. The coalition is erased and the terrain itself changed. Sizemore shows Parson that he has discovered a fortune in gems exposed by the volcano, while Wanda finds the Archenpliers, Ansom's archentool, and attunes to them.
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====Earlier Version====
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Overlord Stanley the Plaid is conducting a military campaign to quest for the Archentools - artifacts of ancient power left behind by the Titans who created the Erfworld. Stanley controls one of these tools, the Archenhammer, but he has not led his fight successfully and the story opens as his final living warlord is killed in battle. Stanley's chief adviser Wanda Firebaugh convinces him to purchase an expensive "Summon Perfect Warlord" spell as a last-ditch hope of staving off defeat. The spell summons Earth gamer Parson Gotti into the Erfworld, where he is to serve as chief warlord under Stanley.
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Meanwhile, '''Prince Ansom of Jetstone''' is leading a massive coalition toward Stanley's capital, Gobwin Knob, hoping to destroy Stanley's side forever. Ansom's coalition has many members, but it's most prominent members are Jetstone (Ansom's own kingdom), the forces of Transylvito (a vampire-like people) and Archons (hovering, female warriors) he has hired from the powerful caster and mercenary '''Charlie'''. '''Jillian Zamussels''', both one of the coalition's officers and Ansom's love interest, flies on a scouting mission, but is captured by Stanley's forces and taken to Gobwin Knob. Wanda interrogates Jillian and, confident of her emotional domination of the prisoner, releases her back to Ansom's control to become an unwitting double agent.
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During this time, Parson has been learning the battle mechanics of Erfworld and has planned an attack on the coalition. He sends a force of dwagons to make hit-and-run raids on the coalition forces: destroying heavy-siege units then retreating. Ansom and his forces are led into various traps by Parson as they pursue the wounded dwagons, but eventually Jillian locates them over a lake. Jillian is unwilling to attack because she is under Wanda's mind-control spell and flounders for a reason to avoid doing so. '''Jaclyn''', one of the Archons, presses her for a decision to either attack, switch sides, or quit. Unable to accept any of those options, Jillian overcomes Wanda's spell and leads her force in an attack. Parson directs a counterattack, but Prince Ansom flies to Jillian's aid and the dwagons are routed and destroyed. Stanley is enraged about Parson and Wanda's unsuccessful plans and decides to take his last stand back into his own hands.
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Stanley takes the surviving dwagons, his Foolamancer, and the elite of his Knights in Stanley's Service, then departs his - probably doomed - capital to start his side afresh on the uninhabited site of another capital he sacked some years ago. This leaves Parson in sole command of the limited forces remaining at Gobwin Knob, which he must rally in a final stand against Ansom's vast coalition.
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While examining the tunnels under Gobwin Knob, Parson learns from '''Sizemore''', Stanley's dirtmancer, that they were designed for mining rather than defense, and can only be collapsed to a limited extent before bringing down the entire city. During this conversation, Sizemore describes Stanley's rise to power. Originally a common pikeman, Stanley was promoted to warlord. He then found and was attuned to the Arkenhammer, enabling him to tame dwagons. The battles he won as a result impressed then-ruler King Saline IV, who made Stanley his Chief Warlord and Heir Designate. After a gobwin rebellion against Saline while Stanley was out on a mission, Stanley returned and took control of the realm.
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As Ansom's forces approach Gobwin Knob, Jillian surmises that Stanley has fled and requests permission to pursue, but refuses to explain where he went or how she knows. After her request is denied, she tells her story to Ansom in person. Jillian had been the heir to Faq, a small hidden kingdom. Unhappy with life at home, she led mercenary expeditions to supplement Faq's treasury. While on a mission, she got a message describing a massive dwagon flight over Faq, and then found her status changed to barbarian. Continuing to take mercenary jobs to support herself, she learned that Stanley was a likely suspect in the attack. This was confirmed the first time she was captured by Stanley's forces, and encountered a spellcaster from Faq working for Stanley. (A flashback panel reveals to the reader that she is referring to Wanda Firebaugh.) After this explanation, Ansom agrees with Jillian's conclusion that Stanley is headed to the ruins of Faq with the intent of making a new start there.
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Parson then begins putting his new plan into motion. He directs Sizemore to lead his golems in an overwhelmingly strong attack against the furthest-advanced Marbit scouts in the tunnels, ignoring all other forces. He then consults '''Maggie''', the Thinkamancer, who tells him that Wanda will probably recover eventually, but not yet.
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Parson then has Maggie put him in direct contact with Charlie, and offers him a deal. Charlie takes a friendly tone, but declines to damage his reputation by changing sides in mid-conflict. After Maggie tells him that she has the stamina to send only one more Thinkagram this turn, Parson contacts Ansom and deliberately goads him, scoffing at royalty and declaring that Stanley's attunement to the Arkenhammer shows him to be Ansom's "superior".
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However, this goading is unknowingly interrupted by Stanley. The Foolamancer was mentally damaged by the severing of the link, and has been unable to cast a proper veiling spell to help Stanley evade pursuit. Stanley contacted Maggie to see if she can help with the problem. She suggests addressing the Foolamancer by his proper name to restore his sense of self; unfortunately, neither she nor Stanley knows what his name is.
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Ansom dispatches a force of air units, led by Jillian, to hunt down Stanley. They are instructed to break alliance with Jetstone at the end of the day and re-ally with the Translyvito (another member of the coalition). This will give them a late-afternoon turn now and an early-morning turn tomorrow, thus giving them a double move before Stanley can get any further. Ansom then sends a force of Jetstone units led by Webinar and Dora into the tunnels, believing (thanks to Parson's earlier ruse) that he has found an undefended path to the main city garrison.
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Jillian leads her forces directly over Gobwin Knob, buzzing the Tower of Efdup. She confronts Wanda, who has partially recovered from her collapse. After Jillian declares her intention of hunting down Stanley and freeing Wanda from his service, Wanda activates the tower's anti-air defenses. This strikes down several Unipegataurs and Jaclyn the Archon, but spares Jillian herself. The intruders retreat, and Wanda heads down to the courtyard to uncroak the fallen enemy units, providing Gobwin Knob with a small air force.
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That night, Parson discusses plans with Sizemore and Wanda. Sizemore is very unhappy about fighting, not because he fears death but because he does not wish to kill. However, he accepts that he has no real choice. Wanda intends to go after Stanley and rescue him, but is dissuaded when Parson explains that he has made a deal with Charlie. Freed of his Jetstone alliance by Ansom's turn-order exploit, Charlie is bowing out, avoiding a new alliance with Transylvito by making them an unacceptably expensive offer. Without the Archons reinforcing the enemy, Stanley will be able to survive on his own.
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The next day, Parson's turn does not begin at dawn as usual. Instead, a large number of Archons arrive in Gobwin Knob airspace, and Charlie offers to hire Parson and extricate him from the siege. Parson declines, and convinces Charlie to stand by and await the outcome of the battle with Ansom's forces.
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When Parson's turn does begin, a box of "Luckmancy Charms" appears, along with the final piece of a sword. The back of the box indicates that the items that have been appearing in his meals to date (a pair of glasses that let him see unit stats, a bracelet that interfaces with his calculator watch to compute battle odds, and the previous pieces of the sword) are there to correct flaws in the summoning spell and make Parson the "Perfect Warlord" he was originally supposed to be.
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Parson learns from Wanda that the Foolamancer's name is "Jack", and has Maggie contact him in an attempt to get him to convince Stanley to return to Gobwin Knob with the dwagons. However, Jack does not seem to understand. Stanley, Jack, and the rest of the group continue on until they reach a choke point, where Jillian, Vinny, and a force of Transylvito warlords and bats wait in ambush. Transylvito warlord '''Caesar Borgata''' leads the assault, planning to make up for the departure of the Archons with a large quantity of bats reinforced by warlord bonuses.
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Stanley fights his way through, and heads for Jillian, who has been left in the rear as a last-ditch backup. Jillian and Jack recognize each other, and Jack snaps out of his derangement. He uses his illusions to help Stanley escape.
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Finding himself with only a half dozen of his original dwagons and still on the wrong side of the choke point, Stanley is convinced to abandon his plan and head back toward Gobwin Knob.
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Back at the city, Parson sends a large force led by Sizemore into the tunnels. Traps (disabled earlier to conceal their presence) are activated, and Sizemore himself is confronted by Webinar and Dora. He re-animates one of his defeated golems, who then squashes the two Jetstone leaders. With the loss of their leaders, the invaders are routed. Sizemore then seals the tunnels against further incursion, and Wanda mass-uncroaks the fallen enemies.
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The sight of uncroaked former Jetstones defending the walls of Gobwin Knob exacerbates tensions within Ansom's coalition and outrages Ansom himself to the point of launching a one-man assault on the walls. He cuts a swath through the uncroaked horde with the Arkenpliers, until Wanda leads her flying uncroaked units against him. Ansom loses the Arkenpliers and is knocked from his flying carpet, falling to the city walls. He desperately offers Charlie a new alliance, and one of the Archons presents him with a set of "amended" terms, which he grudgingly accepts.
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The Archons then disintegrate Wanda's flying uncroaked forces, including the unipegataur she was riding. Ansom recovers the Arkenpliers and confronts Wanda, but she is rescued by Sizemore and his golems. As the attackers breach the walls, Parson has his units stage a fighting retreat into the city proper, and moves his headquarters to the dungeon beneath the city.
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Ansom seizes the courtyard and Parson relays a desire to personally surrender to Ansom through Charlie. However, the surrendering Parson is revealed to be Bogroll wearing his guise and the twoll tackles an unprepared Ansom off of his flying carpet in front of the entire coalition army. Both are apparently croaked - Ansom by the fall and Bogroll by the enraged coalition forces immediately after.
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As the coalition regroups and prepares to storm the dungeons, Parson formulates a desperate plan to uncroak the volcano using the skills of Maggie, Wanda and Sizemore. The plan succeeds and devastates the coalition, apparently annihilating all of the besiegers who entered the city and those in the surrounding hexes. Charlie attempts to treat with Parson but he refuses and escapes into the portal with the casters.
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====Yet Earlier Version====
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After a brief description of the origins of Erfworld, the comic begins with the Battle of Warchalking, a conflict between the forces of '''Stanley the Plaid''' and Marbit (and possibly other) forces. The battle ends in defeat for the Plaid, when Stanley's last living warlord is slain. Stanley's chief adviser '''Wanda Firebaugh''' convinces him to purchase a powerful and expensive "Summon Perfect Warlord" spell as a last-ditch hope of staving off defeat.
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However, Stanley insists that Wanda cast the spell herself (ignoring her attempts to explain that she specializes in '''croakamancy''' and the spell requires a '''findamancer''') and he insists that this "perfect warlord" be "BIG" (he also asks for other skills, which are inadvertently met e.g. eats marbits for breakfast). The spell summons '''Parson Gotti''' from a gaming session in his apartment. It appears at first glance that, although Parson is big compared to the Erfworld inhabitants, he is not exactly the "perfect" warlord, and the spell may have failed.
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Meanwhile, '''Prince Ansom of Jetstone''', the leader of a coalition against Stanley, and '''Jillian Zamussels''', a female barbarian officer in his forces, plan their final assault on Stanley's capital city, Gobwin Knob. Jillian flies a scouting mission; as soon as she leaves, Ansom sends a squad of heavy ground units led by '''Sir Webinar''' and '''Dora''' to follow her as emergency backup. Jillian is captured by a dwagon squadron and taken to Gobwin Knob, where Wanda interrogates her. Their interactions suggest that they are romantically or otherwise intimate.
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After concluding the interrogation, Wanda, confident of her emotional domination of the prisoner, plans to deliberately release her to be found by Webinar's squad. Expecting Ansom to personally lead a rescue expedition, Wanda, Stanley, and Parson plot an ambush. The trap fails when '''Vinny Doombats''', one of Ansom's warlords, persuades him to remain with the main column. Instead, Ansom sends most of his flying forces. In addition, he contacts '''Charlie''' and hires three of '''Charlie's Archons''' from him to reinforce Webinar's group.
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Taking advantage of the enemy column's lack of air cover, Parson sends a force of dwagons to make hit-and-run raids. They surgically target heavy siege units, which are critical to Ansom's attack plans, and then retreat. After the raids, Vinny's scout bats discover a ring of dwagons in the forest near the column. Inferring that this formation has been deployed to protect the attacking dwagons until they heal, Ansom assembles a force to punch through the far side of the ring (its weakest point) and finish them off while they are still wounded and vulnerable.
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Ansom's force fights its way into the circle, and finds nothing inside. The ring formation is a trick (in fact, the wounded dwagons are hovering over a nearby lake, out of reach of enemy ground units). Ansom considers his options for salvaging the situation. In the hope of saving the remaining siege units, he orders Jillian to lead the air units in a hunt for the wounded dwagons.
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Jillian begins to carry out the search as ordered. However, she deliberately sends Webinar, Dora, and most of the slower flying units on wild-goose chases and leaves them behind. Then, she declares that she is abandoning the mission in favor of heading directly back to Ansom's position to help him escape from the dwagon ring. One of the Archons confronts her with the question of whether her actions are the result of being under a spell... just as they find the group of wounded dwagons.
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Meanwhile, Stanley and his advisers monitor the situation from the situation room at Gobwin Knob, using a battlefield command-and-control display generated by three mentally linked spellcasters: a '''Lookamancer''', a '''Thinkamancer''', and a '''Foolamancer'''. Parson worries that Jillian's group is getting too close to the wounded dwagons; however, Wanda insists that Jillian will not attack. '''Sizemore Rockwell''', another of Stanley's casters, warns that the suggestion spell on Jillian might break if it requires actions (such as ignoring enemy units) that are too difficult to rationalize away; Wanda angrily dismisses his concern.
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Face to face with the wounded dwagons, Jillian is unwilling to attack, and flounders for a reason to avoid doing so. '''Jaclyn''', one of the Archons, presses her for a decision to either attack, switch sides, or quit. Unable to accept any of those options, Jillian collapses... and then recovers, sending a message to Ansom declaring her hatred for Stanley and love for Ansom. She then leads her force in an attack.
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Parson directs a focused counterattack, ordering his forces to "croak, not capture" the enemy warlord. Wanda objects, but Parson and Stanley are unswayed. However, Ansom comes to Jillian's rescue just in time, with Vinny in tow. With these reinforcements, the dwagons are routed and destroyed. Stanley will not listen to Parson's attempt to suggest a new plan of attack, and orders Parson, Wanda, and Sizemore out of his sight. As they leave (with Parson carrying Wanda, who is in a state of shock), he sends a command to recall all of his surviving forces to Gobwin Knob, and orders the three casters to break their link.
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Parson decides that he has to risk Stanley's wrath and convince him to attack the enemy leaders. Before he can do so, he finds that the surviving dwagons (from the decoy ring) have returned to Gobwin Knob. Stanley takes them, along with the Foolamancer and the top three units of the Knights in Stanley's Service, and departs the city. Parson goes to the situation room and finds that '''Misty''', the Lookamancer, was killed by the severing of the link. He reviews the very limited resources left to him to defend the city.
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Parson asks to personally surrender to the victorious Ansom atop Gobwin Knob's parapet. Instead of surrendering, however, Parson orders his twoll lackey, '''Bogroll''', to be magically disguised as himself and sends the twoll to surrender in his place.  Ansom realizes the trick too late and the twoll tackles the prince off his [[flying carpet]]; Ansom and the twoll fall from the height of the parapet, and are both killed in front of the entire coalition army as they hit the floor below. Parson follows his [[assassination]] of Ansom by ordering Sizemore to collapse all the mining tunnels beneath the city, completely destroying Gobwin Knob and most of the coalition forces within its walls. This rack and ruin is insufficient for victory though; too many coalition forces remain alive. Parson retreats with the casters into the more isolated portal room to plan the desperate final attack that will be the story's climax. Gobwin Knob is built atop an extinct [[volcano]], so Parson orders the casters to make it erupt. The casters use magic to link the minds of Wanda the croakmancer and Sizemore the dirtmancer, so that with their combined skill they can uncroak the volcano.  
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While examining the tunnels under Gobwin Knob, he learns from Sizemore that they were designed for mining rather than defense, and can only be collapsed to a limited extent before bringing down the entire city. During this conversation, Sizemore describes Stanley's rise to power. Originally a common pikeman, Stanley was promoted to warlord. He then found and was attuned to the Arkenhammer, enabling him to tame dwagons. The battles he won as a result impressed then-ruler King Saline IV, who made Stanley his Chief Warlord and Heir Designate. After a gobwin rebellion against Saline while Stanley was out on a mission, Stanley returned and took control of the realm.
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Parson and the casters flee though a portal to escape the resulting eruption, and return to find a scene of utter ruin. The coalition is erased and the terrain itself changed. Sizemore shows Parson that he has discovered a fortune in [[gems]] exposed by the volcano, while Wanda finds the Archenpliers, Ansom's archentool, and attunes to them.
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As Ansom's forces approach Gobwin Knob, Jillian surmises that Stanley has fled and requests permission to pursue, but refuses to explain where he went or how she knows. After her request is denied, she tells her story to Ansom in person. Jillian had been the heir to Faq, a small hidden kingdom. Unhappy with life at home, she led mercenary expeditions to supplement Faq's treasury. While on a mission, she got a message describing a massive dwagon flight over Faq, and then found her status changed to barbarian. Continuing to take mercenary jobs to support herself, she learned that Stanley was a likely suspect in the attack. This was confirmed the first time she was captured by Stanley's forces, and encountered a spellcaster from Faq working for Stanley. (A flashback panel reveals to the reader that she is referring to Wanda Firebaugh.) After this explanation, Ansom agrees with Jillian's conclusion that Stanley is headed to the ruins of Faq with the intent of making a new start there.
==Characters==
==Characters==
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* '''Stanley the Tool''', formerly '''Lord Stanley The Plaid''': Overlord of the city of Gobwin Knob and of the nearly lost Plaid tribe.<ref name=erfcast>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erfcast.html Erfworld cast of characters], GiantITP. Retrieved [[June 29]], [[2007]].</ref>  He started off as a piker unit under King Saline IV and eventually rose to the position of warlord.<ref name=erf0087> Per Sizemore's narration of past events. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0087.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;79)]</ref> King Saline IV later paid to have Stanley promoted to Heir Designate.<ref name=erf0087/>  Thus, when King Saline IV was killed in an attack while Stanley was away, Stanley and his unit were not dissolved and retook the city.<ref name=erf0087/>  He possesses the Arkenhammer, a mysterious tool of divine origin.<ref name=erf0004>'''Wanda:''' You're using the Arkenhammer to crack walnuts? / '''Stanley:''' Yeah. / '''Wanda:''' But it's ''divine''. A tool of the Titans. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0004.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;4)]</ref><ref name=toyhammer>Supercoolstuff.com; Squeaky Hammer - #NV680 ([http://web.archive.org/web/20041225030750/http://www.supercoolstuff.com/items/misc/nv680.htm Internet Archive link])</ref>  Lord Stanley is involved in an ongoing war in an effort to find the other Arkentools, believing it is the will of the Titans he control them.  Unfortunately for him, this war has reduced his realm from eleven cities to only Gobwin Knob itself.<ref name=erf0005>'''Wanda:''' Since you began questing for the Arkentools we have not won a battle. We once held 11&nbsp;cities. Now, we hold only the capital. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0005.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;5)]</ref> He had Wanda summon "the perfect warlord" in an attempt to win the battle for Gobwin Knob, which yielded Parson Gotti.<ref name=erf0016>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0016.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;16)]</ref><ref name=erf0017>'''Wanda:''' I thought we agreed I was looking for the perfect military mind. [...] / '''Stanley:''' I want that too! Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0017.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;17)]</ref>  In Stanley's first meeting with Parson, Parson convinced him that "[[tool (insult)|tool]]" was a term of honor. Drawing a connection between this title and his search for the Arkentools, Stanley declared that he should henceforth be addressed as "Tool".<ref name=erf0020>'''Stanley:''' I have a higher calling! I am a Tool! / '''Wanda:''' I see, Lord. / '''Stanley:''' ''Not'' Lord. Tool. From now on, everyone addresses me as "Tool!" Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0020.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;20)]</ref>  Stanley objects strongly to being called a "bad guy,"<ref name=erf0031>'''Parson:''' [...] I always did like playing the bad guys, which we obviously are. [...] / '''Stanley:''' (menacingly) I'm curious, Hamster... What makes you think we're the "bad guys?" Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0031.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;31)]</ref> and considers himself to be divinely favored by the Titans.<ref name=erf0032>'''Stanley:''' The Titans left [The Arkenhammer] here for a ''reason''. It chose ''me'' for a divine ''reason.'' Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0032.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;32)]</ref> Stanley's underlings often suffer from his unchecked ego and limited patience, as well as his limited intelligence.  
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* '''Stanley the Tool''', formerly '''Lord Stanley The Plaid''': Overlord of the city of Gobwin Knob and of the nearly lost Plaid tribe.<sup>[http://www.giantitp.com/comics/erfcast.html]</sup>  He started off as a piker unit under King Saline IV and eventually rose to the position of warlord.<sup>[http://www.giantitp.com/comics/erf0087.html</sup> King Saline IV later paid to have Stanley promoted to Heir Designate. Thus, when King Saline IV was killed in an attack while Stanley was away, Stanley and his unit were not dissolved and retook the city. He possesses the Arkenhammer, a mysterious tool of divine origin.<sup>[http://www.giantitp.com/comics/erf0004.html]</sup><sup>[http://web.archive.org/web/20041225030750/http://www.supercoolstuff.com/items/misc/nv680.htm]</sup>  Lord Stanley is involved in an ongoing war in an effort to find the other Arkentools, believing it is the will of the Titans he control them.  Unfortunately for him, this war has reduced his realm from eleven cities to only Gobwin Knob itself.<sup>[http://www.giantitp.com/comics/erf0005.html]</sup> He had Wanda summon "the perfect warlord" in an attempt to win the battle for Gobwin Knob, which yielded Parson Gotti.<ref name=erf0016>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0016.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;16)]</ref><ref name=erf0017>'''Wanda:''' I thought we agreed I was looking for the perfect military mind. [...] / '''Stanley:''' I want that too! Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0017.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;17)]</ref>  In Stanley's first meeting with Parson, Parson convinced him that "tool" was a term of honor. Drawing a connection between this title and his search for the Arkentools, Stanley declared that he should henceforth be addressed as "Tool".<ref name=erf0020>'''Stanley:''' I have a higher calling! I am a Tool! / '''Wanda:''' I see, Lord. / '''Stanley:''' ''Not'' Lord. Tool. From now on, everyone addresses me as "Tool!" Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0020.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;20)]</ref>  Stanley objects strongly to being called a "bad guy,"<ref name=erf0031>'''Parson:''' [...] I always did like playing the bad guys, which we obviously are. [...] / '''Stanley:''' (menacingly) I'm curious, Hamster... What makes you think we're the "bad guys?" Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0031.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;31)]</ref> and considers himself to be divinely favored by the Titans.<ref name=erf0032>'''Stanley:''' The Titans left [The Arkenhammer] here for a ''reason''. It chose ''me'' for a divine ''reason.'' Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0032.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;32)]</ref> Stanley's underlings often suffer from his unchecked ego and limited patience, as well as his limited intelligence.  
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* '''Wanda Firebaugh''': Chief [[Necromancy|Croakamancer]] serving Lord Stanley, and a member of the lost Croatan tribe.<ref name=erf0002>'''Narrator:''' [...] And that made a bad day considerably worse...for Lord Stanley's Chief Croakamancer: Wanda Firebaugh. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0002.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;2)]</ref> She is a patient and skilled manager,<ref name=erfcast/> though she is ruthless in battle and not above using seduction as a means of manipulating others.<ref name=erf0054>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0054.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;54)]</ref>  She is skilled at many types of magic, but has stated that only Croakamancy (which she uses to animate fighters "croaked" in battle as [[undead|"uncroaked"]]<ref name=erf0027>'''Stanley:''' Uncroaked. They each fell in battle and Wanda... whatchacallit... / '''Parson:''' Animated them? / '''Stanley:''' Animated them. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0027.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;27)]</ref>) holds any interest for her.<ref name=erf0013>'''Sizemore:''' [...] I'm good at nothing beyond my specialty. But I do love to study everything. / '''Wanda:''' [...] I can manage quite a number of magicks outside Croakamancy, but I have little interest in them. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0013.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;13)]</ref> At croakmancy she is very powerful, showing in the battle for Gobwin Knob that she is able to mass-uncroak thousands of dead infantry at once. As of the end of the battle for Gobwin Knob, she wields and is attuned to the Archenpliers. Before serving Stanley, Wanda was a caster at Faq, the same kingdom that Jillian originates from. Her name is an approximation of the phrase "wand of fireball," a fairly common magic item in [[Dungeons & Dragons]] and other fantasy games.
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* '''Wanda Firebaugh''': Chief Croakamancer serving Lord Stanley, and a member of the lost Croatan tribe.<ref name=erf0002>'''Narrator:''' [...] And that made a bad day considerably worse...for Lord Stanley's Chief Croakamancer: Wanda Firebaugh. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0002.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;2)]</ref> She is a patient and skilled manager,<ref name=erfcast/> though she is ruthless in battle and not above using seduction as a means of manipulating others.<ref name=erf0054>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0054.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;54)]</ref>  She is skilled at many types of magic, but has stated that only Croakamancy (which she uses to animate fighters "croaked" in battle as uncroaked<ref name=erf0027>'''Stanley:''' Uncroaked. They each fell in battle and Wanda... whatchacallit... / '''Parson:''' Animated them? / '''Stanley:''' Animated them. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0027.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;27)]</ref>) holds any interest for her.<ref name=erf0013>'''Sizemore:''' [...] I'm good at nothing beyond my specialty. But I do love to study everything. / '''Wanda:''' [...] I can manage quite a number of magicks outside Croakamancy, but I have little interest in them. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0013.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;13)]</ref> At croakmancy she is very powerful, showing in the battle for Gobwin Knob that she is able to mass-uncroak thousands of dead infantry at once. As of the end of the battle for Gobwin Knob, she wields and is attuned to the Archenpliers. Before serving Stanley, Wanda was a caster at Faq, the same kingdom that Jillian originates from. Her name is an approximation of the phrase "wand of fireball," a fairly common magic item in "Dungeons & Dragons" and other fantasy games.
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* '''Parson Gotti''' aka '''Lord Hamster''': Depicted as the author of the webcomic [http://www.hamstard.com Hamstard]<ref name=erf0014>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0014.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;14)]</ref> (actually created by the authors of Erfworld as a meta-background for Parson's character and as an [[easter egg (media)|"easter egg"]]). Parson spends months at a time designing strategy games for his own amusement as an escape from an unsatisfying job and life.<ref name=erf0016/> He was summoned to Erfworld by Wanda on Lord Stanley's orders, called by a spell meant to summon "the ultimate warlord".  Parson comes across as intellectual and somewhat detached in his klog where he asks the philosophical questions of whether erfworld is real or just a coma dream of his, if his action truly are his own (the summoning is supposed to put him under Stanley's command) and the ethics of his situation (his actions makes him responsible for thousands of deaths and he is serving what appears to be the evil side). Still he chooses to tentatively accept the reality of the situation and the role he has been given. Parson has a dry sense of humor and some of the comic's jokes consist of his reflections over the weird world he finds himself in. Parson is large by Erfworld standards, standing roughly twice as tall as Wanda Firebaugh.<ref name=erf0020/> He does not conform to all the rules of the universe, for example, he doesn't have visible "stats" like the in-world characters. His name is an anagram for "Protagonist".
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* '''Parson Gotti''' aka '''Lord Hamster''': Depicted as the author of the webcomic [http://www.hamstard.com Hamstard]<ref name=erf0014>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0014.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;14)]</ref> (actually created by the authors of Erfworld as a meta-background for Parson's character and as an "easter egg"). Parson spends months at a time designing strategy games for his own amusement as an escape from an unsatisfying job and life.<ref name=erf0016/> He was summoned to Erfworld by Wanda on Lord Stanley's orders, called by a spell meant to summon "the ultimate warlord".  Parson comes across as intellectual and somewhat detached in his klog where he asks the philosophical questions of whether erfworld is real or just a coma dream of his, if his action truly are his own (the summoning is supposed to put him under Stanley's command) and the ethics of his situation (his actions makes him responsible for thousands of deaths and he is serving what appears to be the evil side). Still he chooses to tentatively accept the reality of the situation and the role he has been given. Parson has a dry sense of humor and some of the comic's jokes consist of his reflections over the weird world he finds himself in. Parson is large by Erfworld standards, standing roughly twice as tall as Wanda Firebaugh.<ref name=erf0020/> He does not conform to all the rules of the universe, for example, he doesn't have visible "stats" like the in-world characters. His name is an anagram for "Protagonist".
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* '''Prince Ansom''': Formally Chief Warlord to King Slately of the Jetstone<ref name=erfcast/> and the leader of the Royal Crown Coalition fighting against Stanley.<ref name=erf0021>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0021.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;21)]</ref> He was a skilled leader, warrior and tactician but lacked modesty and was prone to reckless behavior when his pride was at stake.  His crest was a [[radish]]. He carried the Arkenpliers, though he was not attuned to them, and thus could not use their full abilities.<ref name=erf0022>'''Ansom:''' I wield the Arkenpliers. But I am not attuned to them, as Stanley is to his artifact. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0022.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;22)]</ref>  He had a history of personally riding to Jillian's rescue,<ref name=erf0045>'''Wanda:''' [...] "Ansom, with his long history of personally riding to [Jillian's] rescue, flies his air units out to escort her back to the column." Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0045 ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;45)]</ref> and Wanda believes he was in love with her.<ref name=erf0043>'''Wanda:''' I know [Ansom's] entire battle plan. [...] As for his weaknesses, he is in love with our prisoner. And I control her mind. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0043.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;43)]</ref> While he apparently looked down on those not of royal or noble houses---Vinny correctly guesses that he despised Stanley not so much for his attacks on other peoples as on the fact he came to rule by [[regicide]]---he did, according to Jillian, honestly believe in the concept of [[noblesse oblige]], and as a result often put himself in unnecessary danger to protect his troops. He has been croaked by Bogroll.<ref>http://www.giantitp.com/comics/erf0145.html</ref>   
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* '''Prince Ansom''': Formally Chief Warlord to King Slately of the Jetstone<ref name=erfcast/> and the leader of the Royal Crown Coalition fighting against Stanley.<ref name=erf0021>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0021.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;21)]</ref> He was a skilled leader, warrior and tactician but lacked modesty and was prone to reckless behavior when his pride was at stake.  His crest was a radish. He carried the Arkenpliers, though he was not attuned to them, and thus could not use their full abilities.<ref name=erf0022>'''Ansom:''' I wield the Arkenpliers. But I am not attuned to them, as Stanley is to his artifact. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0022.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;22)]</ref>  He had a history of personally riding to Jillian's rescue,<ref name=erf0045>'''Wanda:''' [...] "Ansom, with his long history of personally riding to [Jillian's] rescue, flies his air units out to escort her back to the column." Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0045 ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;45)]</ref> and Wanda believes he was in love with her.<ref name=erf0043>'''Wanda:''' I know [Ansom's] entire battle plan. [...] As for his weaknesses, he is in love with our prisoner. And I control her mind. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0043.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;43)]</ref> While he apparently looked down on those not of royal or noble houses---Vinny correctly guesses that he despised Stanley not so much for his attacks on other peoples as on the fact he came to rule by regicide---he did, according to Jillian, honestly believe in the concept of noblesse oblige, and as a result often put himself in unnecessary danger to protect his troops. He has been croaked by Bogroll.<ref>http://www.giantitp.com/comics/erf0145.html</ref>   
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* '''Jillian Zamussels''': A female barbarian and warlord, fighting for the army of Prince Ansom. She has been known to engage in combat even when directed to avoid it.<ref name=erf0009>'''Ansom:''' AVOID any engagements if you can! / '''Jillian:''' Oh, I am. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0009.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;9)]</ref><ref>'''Ansom:''' [...] She's not just scouting; she's apparently hitting targets of opportunity. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0010.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;10)]</ref> She has an [[Zanbatō|unrealistically oversized sword]].<ref name=erfcast/> Her personal relationship with Prince Ansom is initially unclear but evolves into a battlefield romance; she declined Ansom's invitation to join him in his tent, but later that night approached it, stopped, and walked away. <ref name=erf0008>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0008.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;8)]</ref> Later, she professes her love for Ansom after breaking Wanda's spell, and it is suggested that they sleep together when she spends a night on his flying carpet after he saves her from the ensuing ambush by Stanley's dwagons. Jillian has a reputation for being frequently captured by the enemy. She chats casually with Wanda after being tortured and interrogated by her,<ref name=erf0036>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0036.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;36)]</ref> but later suddenly breaks down and collapses. It is revealed that Wanda is able to influence her feelings and thoughts.<ref name=erf0039>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0039.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;39)]</ref> She has stated that she was originally the heir of the kingdom of Faq, an isolated and peaceful Utopian kingdom and the daughter of King Banhammer, a philosopher-king who disliked his heir for her violent and aggressive ways.<ref name=erf0082>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0091.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;82)]</ref>
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* '''Jillian Zamussels''': A female barbarian and warlord, fighting for the army of Prince Ansom. She has been known to engage in combat even when directed to avoid it.<ref name=erf0009>'''Ansom:''' AVOID any engagements if you can! / '''Jillian:''' Oh, I am. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0009.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;9)]</ref><ref>'''Ansom:''' [...] She's not just scouting; she's apparently hitting targets of opportunity. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0010.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;10)]</ref> She has an unrealistically oversized sword.<ref name=erfcast/> Her personal relationship with Prince Ansom is initially unclear but evolves into a battlefield romance; she declined Ansom's invitation to join him in his tent, but later that night approached it, stopped, and walked away. <ref name=erf0008>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0008.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;8)]</ref> Later, she professes her love for Ansom after breaking Wanda's spell, and it is suggested that they sleep together when she spends a night on his flying carpet after he saves her from the ensuing ambush by Stanley's dwagons. Jillian has a reputation for being frequently captured by the enemy. She chats casually with Wanda after being tortured and interrogated by her,<ref name=erf0036>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0036.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;36)]</ref> but later suddenly breaks down and collapses. It is revealed that Wanda is able to influence her feelings and thoughts.<ref name=erf0039>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0039.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;39)]</ref> She has stated that she was originally the heir of the kingdom of Faq, an isolated and peaceful Utopian kingdom and the daughter of King Banhammer, a philosopher-king who disliked his heir for her violent and aggressive ways.<ref name=erf0082>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0091.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;82)]</ref>
* '''Sizemore Rockwell''': A Dirtamancer in the armies of Gobwin Knob and one of the few remaining members of the Plaid Tribe.<ref name=erfcast/> He is very curious and loves to study all types of magic, but is unskilled in any beyond his specialty.<ref name=erf0013/> He has helped Parson learn how magic works in Erfworld (insofar as the Erfworlders themselves understand it), but knows little about military matters.<ref name=erf0040>'''Klog:''' Sizemore and I have been talking magic theory. [...] He's about as knowledgable a guy as I could want for a teacher. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0040.html ''Erfworld: The Battle for Gobwin Knob'' (Parson's Klog&nbsp;#2)]</ref><ref name=erf0044>'''Klog:''' It's harder to get information about this stuff that it was about magic. Sizemore barely knows the basics. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0044.html ''Erfworld: The Battle for Gobwin Knob'' (Parson's Klog&nbsp;#4)]</ref> When forced into combat as the battle reaches Gobwin Knob itself, he is very regretful about taking lives, but reluctantly accepts it as his duty to do so.  
* '''Sizemore Rockwell''': A Dirtamancer in the armies of Gobwin Knob and one of the few remaining members of the Plaid Tribe.<ref name=erfcast/> He is very curious and loves to study all types of magic, but is unskilled in any beyond his specialty.<ref name=erf0013/> He has helped Parson learn how magic works in Erfworld (insofar as the Erfworlders themselves understand it), but knows little about military matters.<ref name=erf0040>'''Klog:''' Sizemore and I have been talking magic theory. [...] He's about as knowledgable a guy as I could want for a teacher. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0040.html ''Erfworld: The Battle for Gobwin Knob'' (Parson's Klog&nbsp;#2)]</ref><ref name=erf0044>'''Klog:''' It's harder to get information about this stuff that it was about magic. Sizemore barely knows the basics. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0044.html ''Erfworld: The Battle for Gobwin Knob'' (Parson's Klog&nbsp;#4)]</ref> When forced into combat as the battle reaches Gobwin Knob itself, he is very regretful about taking lives, but reluctantly accepts it as his duty to do so.  
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* '''Bogroll''': A [[cyclops|one-eyed]] twoll who served as a guardsman in Gobwin Knob and lackey to Parson.<ref name=erf0029>'''Bogroll:''' My Lords! I am reporting as Lackey retainer to Lord Hamster, by the order of my Lady Firebaugh. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0029.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;29)]</ref> He was loyal and typically good-natured, although a frequent target of the other guardsmen's pranks.<ref name=erf0028>'''Bogroll''': Mung, why do the other henchmen pick on me? / '''Mung''': Because it's fun. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0028.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;28)]</ref> Bogroll is presumably croaked, having sacrificed himself in a [[kamikaze]] style attack on Ansom. Bogroll was a character in the [[PartiallyClips]] strip,<ref>Balder, R; [http://www.partiallyclips.com/index.php?id=1009 Bogroll the Cyclops], ''PartiallyClips'', [[2002-09-08]]. Retrieved [[June 29]], [[2007]].</ref> and is the only crossover between PartiallyClips and Erfworld. His name is a British English colloquialism for [[toilet paper]].
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* '''Bogroll''': A one-eyed twoll who served as a guardsman in Gobwin Knob and lackey to Parson.<ref name=erf0029>'''Bogroll:''' My Lords! I am reporting as Lackey retainer to Lord Hamster, by the order of my Lady Firebaugh. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0029.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;29)]</ref> He was loyal and typically good-natured, although a frequent target of the other guardsmen's pranks.<ref name=erf0028>'''Bogroll''': Mung, why do the other henchmen pick on me? / '''Mung''': Because it's fun. Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0028.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;28)]</ref> Bogroll is presumably croaked, having sacrificed himself in a kamikaze style attack on Ansom. Bogroll was a character in the PartiallyClips strip,<ref>Balder, R; [http://www.partiallyclips.com/index.php?id=1009 Bogroll the Cyclops], ''PartiallyClips'', 2002-09-08. Retrieved June 29, 2007.</ref> and is the only crossover between PartiallyClips and Erfworld. His name is a British English colloquialism for toilet paper.
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* '''Vinny Doombats''': A [[count]] of the Transylvito tribe who fights for the Royal Crown Coalition, Vinny has the appearance of a [[vampire]] (though sunlight apparently does not harm him). Vinny seems to be a close adviser and friend of Prince Ansom, to whom he has few qualms about speaking frankly, in a colorful accent and with colloquial slang. He has confronted Ansom with his opinion that Stanley's commoner origins, not his military aggressions against several coalition members, are at the root of Ansom's antipathy toward Stanley, while assuring Ansom that this issue would not affect his personal loyalty.<ref name=erf0034>'''Vinny:''' You know I gotcher back no matter what. But what I can't figure out is, why are you leading this fight? [...] / '''Ansom:''' Can't it just be that I want to end a great evil? / '''Vinny:''' It could be. [...] But your beef is he's not royal, right? Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0034.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;34)]</ref> As his name implies, he controls the coalition's bat scouting units. His name is a reference to Vinny Goombatz, a fictional character created by stand-up comedian [[Rodney Dangerfield]].
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* '''Vinny Doombats''': A count of the Transylvito tribe who fights for the Royal Crown Coalition, Vinny has the appearance of a vampire (though sunlight apparently does not harm him). Vinny seems to be a close adviser and friend of Prince Ansom, to whom he has few qualms about speaking frankly, in a colorful accent and with colloquial slang. He has confronted Ansom with his opinion that Stanley's commoner origins, not his military aggressions against several coalition members, are at the root of Ansom's antipathy toward Stanley, while assuring Ansom that this issue would not affect his personal loyalty.<ref name=erf0034>'''Vinny:''' You know I gotcher back no matter what. But what I can't figure out is, why are you leading this fight? [...] / '''Ansom:''' Can't it just be that I want to end a great evil? / '''Vinny:''' It could be. [...] But your beef is he's not royal, right? Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0034.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;34)]</ref> As his name implies, he controls the coalition's bat scouting units. His name is a reference to Vinny Goombatz, a fictional character created by stand-up comedian Rodney Dangerfield.
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* '''Maggie''': A Thinkamancer in the employ of Gobwin Knob.  She is very skilled in her specialty and amoral in its application. She can send thinkagrams (telepathic messages) and link multiple casters together to combine their powers. She controlled a link with the Foolamancer Jack Snipe and the Lookamancer Misty, then later a link with the Croakmancer Wanda and the Dirtmancer Sizemore. It is heavily implied that when she broke the first link, she protected herself from the backlash at the expense of the other two. Visually, she resembles [[Margaret Thatcher]]. Parson described her as "Kind of a cold fish."
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* '''Maggie''': A Thinkamancer in the employ of Gobwin Knob.  She is very skilled in her specialty and amoral in its application. She can send thinkagrams (telepathic messages) and link multiple casters together to combine their powers. She controlled a link with the Foolamancer Jack Snipe and the Lookamancer Misty, then later a link with the Croakmancer Wanda and the Dirtmancer Sizemore. It is heavily implied that when she broke the first link, she protected herself from the backlash at the expense of the other two. Visually, she resembles Margaret Thatcher. Parson described her as "Kind of a cold fish."
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* '''Charlie:''' The Overlord of Charlescomm. Charlie has consistently remained offscreen, interacting with other characters via remote communication (similarly to the unseen "Charlie" of the TV program [[Charlie's Angels]]). Charlie was first contracted by Prince Ansom to supply a group of Archons to reinforce the expedition sent to rescue Jillian Zamussels. Later, after Ansom broke off the alliance in the expectation that Charlie would make a new alliance with Transylvito, Charlie instead took advantage of his release from his contract to begin dealing with Parson. Charlie shows no real commitment to either side, but does value his reputation as a mercenary who "stays bought".  His main motivation though is his own profit.  
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* '''Charlie:''' The Overlord of Charlescomm. Charlie has consistently remained offscreen, interacting with other characters via remote communication (similarly to the unseen "Charlie" of the TV program Charlie's Angels). Charlie was first contracted by Prince Ansom to supply a group of Archons to reinforce the expedition sent to rescue Jillian Zamussels. Later, after Ansom broke off the alliance in the expectation that Charlie would make a new alliance with Transylvito, Charlie instead took advantage of his release from his contract to begin dealing with Parson. Charlie shows no real commitment to either side, but does value his reputation as a mercenary who "stays bought".  His main motivation though is his own profit.  
===Known Arkentools===
===Known Arkentools===
There are four Arkentools known to be in existence,<ref name=erf0042>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0042.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;42)]</ref> but only three have appeared in the comics.
There are four Arkentools known to be in existence,<ref name=erf0042>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0042.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;42)]</ref> but only three have appeared in the comics.
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*'''Arkenhammer''': A hammer resembling a toy [[croquet]] mallet. Owned by and attuned to Stanley the Plaid/Tool, the Arkenhammer has the power to control dwagons, to glow brightly, to levitate along with its wielder, to turn approximately 20 percent of walnuts cracked with it into [[Columbidae|pigeons]] and to turn some units into walnuts<ref name=erf0126>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0126.html ''Erfworld: The Battle for Gobwin Knob'' (page 126)]</ref>. Stanley claims the Arkenhammer has chosen him for divine reasons, and uses this as rationale for his quest to obtain the other tools.
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*'''Arkenhammer''': A hammer resembling a toy croquet mallet. Owned by and attuned to Stanley the Plaid/Tool, the Arkenhammer has the power to control dwagons, to glow brightly, to levitate along with its wielder, to turn approximately 20 percent of walnuts cracked with it into pigeons and to turn some units into walnuts<ref name=erf0126>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0126.html ''Erfworld: The Battle for Gobwin Knob'' (page 126)]</ref>. Stanley claims the Arkenhammer has chosen him for divine reasons, and uses this as rationale for his quest to obtain the other tools.
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*'''Arkenpliers''': A sword-sized pair of [[needle-nose pliers]]. Previously owned by but not attuned to Prince Ansom, they served as a close combat weapon and had the power in his hands to "turn most Uncroaked to dust". It is not yet known what powers they would manifest in the hands of an attuned wielder. Stanley believed that Ansom's attack on Gobwin Knob was divinely directed to bring the Arkenpliers to him. Seen in the hands of the unnamed Red Warlord of the Coalition, immediately prior to a volcanic eruption. They are now in the possession of Wanda, and have attuned to her.
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*'''Arkenpliers''': A sword-sized pair of needle-nose pliers. Previously owned by but not attuned to Prince Ansom, they served as a close combat weapon and had the power in his hands to "turn most Uncroaked to dust". It is not yet known what powers they would manifest in the hands of an attuned wielder. Stanley believed that Ansom's attack on Gobwin Knob was divinely directed to bring the Arkenpliers to him. Seen in the hands of the unnamed Red Warlord of the Coalition, immediately prior to a volcanic eruption. They are now in the possession of Wanda, and have attuned to her.
*'''Arkendish''': An object resembling a satellite dish. Owned by and attuned to Charlie, it gives him a mastery of Thinkamancy.  Possibly gives the ability to summon "Charlie's Archons."  Parson uses the fact that Charlie is not a Royal but is still attuned to it to further provoke Ansom.
*'''Arkendish''': An object resembling a satellite dish. Owned by and attuned to Charlie, it gives him a mastery of Thinkamancy.  Possibly gives the ability to summon "Charlie's Archons."  Parson uses the fact that Charlie is not a Royal but is still attuned to it to further provoke Ansom.
==The World==
==The World==
===Game Rules===
===Game Rules===
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The laws of nature governing Erfworld are similar to the rules of a [[turn-based game|turn-based]] strategy game.  Forces are divided into "sides" each of which is controlled by an overlord; overlords have powers over their units that are similar to those of a player in a strategy game.   
+
The laws of nature governing Erfworld are similar to the rules of a turn-based strategy game.  Forces are divided into "sides" each of which is controlled by an overlord; overlords have powers over their units that are similar to those of a player in a strategy game.   
====Turns and Movement====
====Turns and Movement====
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====Boop====
====Boop====
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One of the more unusual features of the Erfworld universe is that it appears to be censored.  When Parson is summoned to the world, he discovers almost immediately that whenever he attempts to use a word that could be considered a [[profanity]] it comes out as "Boop". It is clear from Parson's reaction that this is an in-universe mechanic. <ref name=erf0018>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0018.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;18)]</ref>
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One of the more unusual features of the Erfworld universe is that it appears to be censored.  When Parson is summoned to the world, he discovers almost immediately that whenever he attempts to use a word that could be considered a profanity it comes out as "Boop". It is clear from Parson's reaction that this is an in-universe mechanic. <ref name=erf0018>Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0018.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;18)]</ref>
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The natives of Erfworld apparently understand that the word represents profanity, but it is unclear whether they understand each boop as the word Parson had intended to use. Sizemore and Wanda are the only characters to have responded appropriately to a word that was "booped out," but it is possible they determine the word's meaning from the context. <ref name=erf0035>'''Sizemore:''' This...is called a "[[chamber pot]]." / '''Parson:''' Magic item? / '''Sizemore:''' You wish. / '''Parson:''' Boop. / '''Sizemore:''' Exactly! Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0035.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;35)]</ref>
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The natives of Erfworld apparently understand that the word represents profanity, but it is unclear whether they understand each boop as the word Parson had intended to use. Sizemore and Wanda are the only characters to have responded appropriately to a word that was "booped out," but it is possible they determine the word's meaning from the context. <ref name=erf0035>'''Sizemore:''' This...is called a "chamber pot." / '''Parson:''' Magic item? / '''Sizemore:''' You wish. / '''Parson:''' Boop. / '''Sizemore:''' Exactly! Balder, R; Noguchi, J; [http://www.giantitp.com/comics/erf0035.html ''Erfworld: The Battle for Gobwin Knob'' (page&nbsp;35)]</ref>
There is one notable exception to the general censorship.  "Crap" has been used by the natives of Erfworld, both before and after Parson is summoned there.<ref>[http://www.giantitp.com/comics/erf0006.html Erfworld: The Battle for Gobwin Knob page 6 (Lady Firebraugh)]</ref><ref>[http://www.giantitp.com/comics/erf0013.html Erfworld: The Battle for Gobwin Knob page 13 (Sizemore)]</ref><ref>[http://www.giantitp.com/comics/erf0105.html Erfworld: The Battle for Gobwin Knob page 95 (Jillian Zamessels)]</ref> Only Jillian Zamussels' use of the word has been other than literal, though the earliest use by Lady Firebaugh could have been taken as both a literal observation and a curse word. Artist Jamie Noguchi has stated that he does not believe the word "crap" to be profanity<ref>[http://www.giantitp.com/forums/showpost.php?p=2262172&postcount=3 Post in Erfworld forums by Jamie Noguchi.]</ref>.
There is one notable exception to the general censorship.  "Crap" has been used by the natives of Erfworld, both before and after Parson is summoned there.<ref>[http://www.giantitp.com/comics/erf0006.html Erfworld: The Battle for Gobwin Knob page 6 (Lady Firebraugh)]</ref><ref>[http://www.giantitp.com/comics/erf0013.html Erfworld: The Battle for Gobwin Knob page 13 (Sizemore)]</ref><ref>[http://www.giantitp.com/comics/erf0105.html Erfworld: The Battle for Gobwin Knob page 95 (Jillian Zamessels)]</ref> Only Jillian Zamussels' use of the word has been other than literal, though the earliest use by Lady Firebaugh could have been taken as both a literal observation and a curse word. Artist Jamie Noguchi has stated that he does not believe the word "crap" to be profanity<ref>[http://www.giantitp.com/forums/showpost.php?p=2262172&postcount=3 Post in Erfworld forums by Jamie Noguchi.]</ref>.
Line 148: Line 223:
! <small>Predictamancy</small>
! <small>Predictamancy</small>
! <small>Mathamancy</small>
! <small>Mathamancy</small>
-
! <small>Findamancy and Predictamancy were used to summon Parson; Predictamancers have been indicated to be akin to [[seers]]<ref>http://www.giantitp.com/comics/erf0091.html Erfworld, chapter 1: The Battle for Gobwin Knob page 82. Jillian: "His [Banhammer's] Predictamancer told him that his precious toy kingdom would fall someday."</ref>.<br>Mathamancy is described as: "Analyzing probabilities... predicting outcomes" and "the raw calculations of that work"<ref name="giantitp.com">[http://www.giantitp.com/comics/erf0060.html Erfworld: The Battle for Gobwin Knob page 54]</ref>.
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! <small>Findamancy and Predictamancy were used to summon Parson; Predictamancers have been indicated to be akin to seers<ref>http://www.giantitp.com/comics/erf0091.html Erfworld, chapter 1: The Battle for Gobwin Knob page 82. Jillian: "His [Banhammer's] Predictamancer told him that his precious toy kingdom would fall someday."</ref>.<br>Mathamancy is described as: "Analyzing probabilities... predicting outcomes" and "the raw calculations of that work"<ref name="giantitp.com">[http://www.giantitp.com/comics/erf0060.html Erfworld: The Battle for Gobwin Knob page 54]</ref>.
</small>
</small>
|-
|-
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! <small>Changemancy</small>
! <small>Changemancy</small>
! <small>Dittomancy</small>
! <small>Dittomancy</small>
-
! <small> The Dirtamancer, Sizemore Rockwell, has been shown to be able to animate different types of rock into golems  <ref>[http://www.giantitp.com/comics/erf0059.html Erfworld: The Battle for Gobwin Knob page 53]</ref>, to be able to dig through solid rock<ref>Page 84, Parson's Klog 7</ref>, and to deal with Gobwin Knob's [[night soil]] in ways up to and including animating it into "crap golems".</small>
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! <small> The Dirtamancer, Sizemore Rockwell, has been shown to be able to animate different types of rock into golems  <ref>[http://www.giantitp.com/comics/erf0059.html Erfworld: The Battle for Gobwin Knob page 53]</ref>, to be able to dig through solid rock<ref>Page 84, Parson's Klog 7</ref>, and to deal with Gobwin Knob's night soil in ways up to and including animating it into "crap golems".</small>
|-
|-
! Eyemancy
! Eyemancy
Line 167: Line 242:
! <small>Thinkamancy</small>
! <small>Thinkamancy</small>
! <small>Foolamancy</small>
! <small>Foolamancy</small>
-
! <small>Lookamancy has only been shown as a form of [[scrying]]. Thinkamancy has been shown to deal with [[telepathy]], including creating a mind link with other casters that allows spells that normal casters cannot even comprehend <ref name="giantitp.com"/>, Thinkagrams, and suggestion spells.  Foolamancy has been shown to function around illusions and veiling troops. The Eyebooks used by the main characters in Chapter 1 are made through a combination of all three disciplines of Eyemancy<ref>[http://www.giantitp.com/comics/erf0035.html Erfworld: The Battle for Gobwin Know page 35]</ref>.</small>  
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! <small>Lookamancy has only been shown as a form of scrying. Thinkamancy has been shown to deal with telepathy, including creating a mind link with other casters that allows spells that normal casters cannot even comprehend <ref name="giantitp.com"/>, Thinkagrams, and suggestion spells.  Foolamancy has been shown to function around illusions and veiling troops. The Eyebooks used by the main characters in Chapter 1 are made through a combination of all three disciplines of Eyemancy<ref>[http://www.giantitp.com/comics/erf0035.html Erfworld: The Battle for Gobwin Know page 35]</ref>.</small>  
|-
|-
! Hippiemancy
! Hippiemancy
Line 178: Line 253:
! <small>Shockmancy</small>
! <small>Shockmancy</small>
! <small>Croakamancy</small>
! <small>Croakamancy</small>
-
! <small>Deletionism</small>
+
! <small>Retconjuration</small>
-
! <small>Croakamancy includes the creation of Uncroaked. [http://meta.wikimedia.org/wiki/Deletionism Deletionism] is an [[in-joke]] reference to the same name phenomenon in Wikipedia while Shockmancy refers to [[shock images]].</small>
+
! <small>Croakamancy includes the creation of Uncroaked.</small>
|-
|-
! Stagemancy
! Stagemancy
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==Recognition==
==Recognition==
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Despite being a "young" webcomic, ''Erfworld'' has been recognised by several sources and webcomic authorities. Other webcomics authors such as Howard Tayler of ''[[Schlock Mercenary]]''<ref>[http://www.schlockmercenary.com/blog/index.php/2007/01/14/what-exactly-is-an-erf/ "What, exactly, is an “Erf?”"], Howard Tayler, ''[[Schlock Mercenary]]'' blog, [[January 14]], [[2007]]. Retrieved [[June 29]], [[2007]]. </REF> and [[Mohammad "Hawk" Haque]] of ''[[Applegeeks]]''<ref>[http://www.applegeeks.com/blog/?p=1441 "Erfworld Launched"], Mohammed Hoque, ''[[Applegeeks]]'' blog, [[December 7]], [[2006]]. Retrieved [[June 29]], [[2007]].</ref> have posted reviews and comments about ''Erfworld'', and it has been cited on the webcomic site ''Fleen'',<ref>[http://www.fleen.com/archives/2007/01/19/ "What on Erf do you mean, "My Language"?"] Gary Tyrrell, ''Fleen'', [[January 19]], [[2007]]. Retrieved [[June 29]], [[2007]].</ref> by authors outside the webcomic field such as [[Time-Blog]] and ''[[Time (magazine)|Time]]'' author/journalist [[Lev Grossman]] in his articles "Webcomics are the New Blogs"<ref>[http://nerdworld.blogs.time.com/2007/01/31/webcomics_are_the_new_blogs_th_1/ "Webcomics Are the New Blogs: The Order of the Stick"], [[Lev Grossman]], [[Time (magazine)|TIME.com]], [[January 31]], [[2007]]. Retrieved [[June 29]], [[2007]].</ref> and "Erfworld: It's a Boopin' Good Webcomic!"<ref>[http://nerdworld.blogs.time.com/2007/04/10/erfworld_its_a_boopin_good_web/ "Erfworld: It's a Boopin' Good Webcomic!"], Lev Grossman, TIME.com, [[April 10]], [[2007]] Retrieved [[June 29]], [[2007]].</ref> Grossman also listed Erfworld as one of the Top 10 Graphic Novels of 2007.<ref>[http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686244_1692143,00.html "Top 10 Graphic Novels (#6: Erfworld)"], [[Lev Grossman]], [[Time (magazine)|TIME.com]], [[December 10]], [[2007]]. Retrieved [[December 11]], [[2007]].</ref>  The addition of ''Erfworld'' to GiantITP was noted in "First Watch," ''[[Dragon (magazine)|Dragon Magazine]]'s'' monthly section on new developments in gaming and entertainment.<ref>"First Watch." Dragon Magazine, Issue #354 March 2007: 16.</ref>
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Despite being a "young" webcomic, ''Erfworld'' has been recognised by several sources and webcomic authorities. Other webcomics authors such as Howard Tayler of ''Schlock Mercenary''<ref>[http://www.schlockmercenary.com/blog/index.php/2007/01/14/what-exactly-is-an-erf/ "What, exactly, is an “Erf?”"], Howard Tayler, ''Schlock Mercenary'' blog, January 14, 2007. Retrieved June 29, 2007. </REF> and Mohammad "Hawk" Haque of ''Applegeeks''<ref>[http://www.applegeeks.com/blog/?p=1441 "Erfworld Launched"], Mohammed Hoque, ''Applegeeks'' blog, December 7, 2006. Retrieved June 29, 2007.</ref> have posted reviews and comments about ''Erfworld'', and it has been cited on the webcomic site ''Fleen'',<ref>[http://www.fleen.com/archives/2007/01/19/ "What on Erf do you mean, "My Language"?"] Gary Tyrrell, ''Fleen'', January 19, 2007. Retrieved June 29, 2007.</ref> by authors outside the webcomic field such as Time-Blog and ''Time (magazine)|Time'' author/journalist Lev Grossman in his articles "Webcomics are the New Blogs"<ref>[http://nerdworld.blogs.time.com/2007/01/31/webcomics_are_the_new_blogs_th_1/ "Webcomics Are the New Blogs: The Order of the Stick"], Lev Grossman, Time (magazine)|TIME.com, January 31, 2007. Retrieved June 29, 2007.</ref> and "Erfworld: It's a Boopin' Good Webcomic!"<ref>[http://nerdworld.blogs.time.com/2007/04/10/erfworld_its_a_boopin_good_web/ "Erfworld: It's a Boopin' Good Webcomic!"], Lev Grossman, TIME.com, April 10, 2007 Retrieved June 29, 2007.</ref> Grossman also listed Erfworld as one of the Top 10 Graphic Novels of 2007.<ref>[http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686244_1692143,00.html "Top 10 Graphic Novels (#6: Erfworld)"], Lev Grossman, Time (magazine)|TIME.com, December 10, 2007. Retrieved December 11, 2007.</ref>  The addition of ''Erfworld'' to GiantITP was noted in "First Watch," ''Dragon (magazine)|Dragon Magazine's'' monthly section on new developments in gaming and entertainment.<ref>"First Watch." Dragon Magazine, Issue #354 March 2007: 16.</ref>
==References==
==References==
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* [http://www.giantitp.com/comics/erfcast.html The main cast of characters]
* [http://www.giantitp.com/comics/erfcast.html The main cast of characters]
* [http://erfworld.com/wiki/index.php/Main_Page Erfworld Wiki, maintained in part by creators Rob Balder and Jamie Noguchi]
* [http://erfworld.com/wiki/index.php/Main_Page Erfworld Wiki, maintained in part by creators Rob Balder and Jamie Noguchi]
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[[Category:Comic]][[Category:Wiki]]

Latest revision as of 19:10, 19 August 2009

Below is the latest edition Erfworld article from Wikipedia (retrieved on 2009-04-27) + 2 earlier versions of plot summaries taken out of revision history.
The three versions of the plot summary were combined and copied to Plot Summary. You are very welcome to further improve that article.

Still to do here:

  • clean up the formatting


Erfworld: The Battle for Gobwin Knob is a story-driven fantasy/comedy webcomic about a master strategy gamer stuck in a wargame. It is written by Rob Balder (the author of PartiallyClips) and illustrated by Jamie Noguchi. The comic is hosted on Giant in the Playground Games,[1] along with Rich Burlew's The Order of the Stick. It was recognized as one of the top 10 graphic novels of 2007 by Time Magazine.[2]

Erfworld follows a graphic novel format, with a new page added with each update. The setting is Erfworld, a fantasy world that adheres to the rules of a turn-based strategy wargame. The narrative focuses on a complex story of battles and heroism within this world, but most installments also contain humor about strategy-fantasy video games, role-playing games, and references to history or popular culture. There are frequent puns and side-gags, as well as letter changes in frequently used names (spidews, dwagons and twolls instead of spiders, dragons and trolls ).

Erfworld's plot, setting, and characters are released under a Creative Commons Attribution, Noncommercial, ShareAlike license.[3]

Contents

[edit] Plot synopsis

Erfworld's premise is that overlord Stanley the Plaid is conducting a military campaign to quest for the Archentools - artifacts of ancient power left behind by the Titans who created the Erfworld. Stanley controls one of these tools, the Arkenhammer, but his quest for the others seems to have been costly and unsucessful; the story opens as his final living warlord is killed in battle. Stanley's chief adviser Wanda Firebaugh convinces him to purchase a "Summon Perfect Warlord" spell as a final attempt to prevent defeat. The spell summons Earth gamer Parson Gotti into the Erfworld, where he is to serve as chief warlord under Stanley.

Meanwhile, Prince Ansom of Jetstone is leading a massive coalition toward Stanley's capital, Gobwin Knob, hoping to destroy Stanley's side forever. Ansom's coalition has many members, but it's most prominent members are Jetstone (Ansom's own kingdom), the forces of Transylvito (a vampire-like people) and Archons (hovering female fighters) he has hired from Charlie, a powerful overlord and mercenary. Early in the comic, one of Ansom's officers, Jillian Zamussels (who seems to also be his love interest) flies on a scouting mission, but is captured by Stanley's forces and taken to Gobwin Knob. Wanda interrogates Jillian and, having gained magical or emotional control of her actions, releases her back to Ansom's control, hopefully to become an unwitting double agent.

During this time, Parson has been learning the battle mechanics of Erfworld and has planned an attack on Ansom's coalition. He sends a force of dwagons to make hit-and-run raids on the coalition forces: destroying heavy-siege units then retreating. Ansom and his forces are led into various traps by Parson as they pursue the wounded dwagons, but eventually Jillian locates them. She seems unwilling to attack because she is under Wanda's mind-control spell, but the spell ultimately fails and Jillian leads her force in an attack. Parson fights back, but, when Prince Ansom flies to Jillian's aid, the dwagons are routed and destroyed.

Stanley is enraged about Parson and Wanda's unsuccessful plans and decides to take his last stand back into his own hands. He takes the surviving dwagons, his Foolamancer, and the best of his Knights in Stanley's Service, then - apparently believing defense to be a lost cause - departs his capital to start his side afresh on the uninhabited site of another capital he sacked some years ago. In response, Ansom dispatches a force of air units, led by Jillian, to hunt down Stanley. They are to join up with a force from Transylvito and head Stanley off at a narrow pass. Stanley's departure is a major turning point in the story, as these events leave Parson in sole command of the limited forces remaining at Gobwin Knob, which he must rally in a final stand against Ansom's much larger coalition.

Parson quickly puts some defensive plans and tricks into action. Parson contacts Charlie, and asks him to switch sides. Charlie declines (stating that it would harm his reputation) but seems impressed with Parson and agrees to sit the fight out. Also, as Ansom's forces scout out the mining tunnels under Gobwin Knob to find weak points, Parson orders Sizemore, Stanley's dirtmancer, to ignore all but the scouts closest to the city, but to strike those with overwhelming force; this ploy leads Ansom to believe that the tunnels under the city are mostly unguarded. Ansom sends a force of Jetstone units into the tunnels, apparently believing that he has found an undefended path to the main city garrison.

Elsewhere, Stanley and his flight of dwagons arrive at the choke point where Jillian and the Transylvito forces plan to engage him. An intense fight leaves Stanley with heavy losses, but he escapes under a veil cast by his foolmancer. Beaten but alive, Stanley flies slowly back toward Gobwin knob.

Meanwhile the final battle for Gobwin Knob begins in earnest. Parson sends a large force led by Sizemore into the mining tunnels under Gobwin Knob to repel Ansom's underground attack. Hidden traps are activated that badly damage the Jetstone units, and Sizemore kills the commanding warlords with a rock golem. After sustaining these losses, the invaders are soon routed. Sizemore seals the tunnels against further incursion and Wanda resurrects the fallen enemies from this underground conflict to make an army of uncroaked soldiers, which Parson will use to protect the outer walls of Gobwin Knob.

The sight of uncroaked former Jetstones defending the walls of Gobwin Knob appears to exacerbate tensions within Ansom's coalition and outrages Ansom himself to the point of launching a one-man assault on the walls. He cuts a swath through the uncroaked horde with the Arkenpliers (his own archentool) and appears successful until a counterattack by Wanda damages him badly enough that he must engage Charlie's help again, presumably at a very high cost. With Charlie's help, Ansom breaches the outer wall of Gobwin Knob and Parson has his units stage a fighting retreat into the city proper. Ansom pours his units into the city in pursuit and does a Dance Dance Revolution-style dance led by Charlie's Archons, which gives his forces a massive bonus and leads them to victory.

Parson asks to personally surrender to the victorious Ansom atop Gobwin Knob's parapet. Instead of surrendering, however, Parson orders his twoll lackey, Bogroll, to be magically disguised as himself and sends the twoll to surrender in his place. Ansom realizes the trick too late and the twoll tackles the prince off his flying carpet; Ansom and the twoll fall from the height of the parapet, and are both killed in front of the entire coalition army as they hit the floor below. Parson follows his assassination of Ansom by ordering Sizemore to collapse all the mining tunnels beneath the city, completely destroying Gobwin Knob and most of the coalition forces within its walls. This rack and ruin is insufficient for victory though; too many coalition forces remain alive. Parson retreats with the casters into the more isolated portal room to plan the desperate final attack that will be the story's climax. Gobwin Knob is built atop an extinct volcano, so Parson orders the casters to make it erupt. The casters use magic to link the minds of Wanda the croakmancer and Sizemore the dirtmancer, so that with their combined skill they can uncroak the volcano.

Parson and the casters flee though a portal to escape the resulting eruption, and return to find a scene of utter ruin. The coalition is erased and the terrain itself changed. Sizemore shows Parson that he has discovered a fortune in gems exposed by the volcano, while Wanda finds the Archenpliers, Ansom's archentool, and attunes to them.

[edit] Earlier Version

Overlord Stanley the Plaid is conducting a military campaign to quest for the Archentools - artifacts of ancient power left behind by the Titans who created the Erfworld. Stanley controls one of these tools, the Archenhammer, but he has not led his fight successfully and the story opens as his final living warlord is killed in battle. Stanley's chief adviser Wanda Firebaugh convinces him to purchase an expensive "Summon Perfect Warlord" spell as a last-ditch hope of staving off defeat. The spell summons Earth gamer Parson Gotti into the Erfworld, where he is to serve as chief warlord under Stanley.

Meanwhile, Prince Ansom of Jetstone is leading a massive coalition toward Stanley's capital, Gobwin Knob, hoping to destroy Stanley's side forever. Ansom's coalition has many members, but it's most prominent members are Jetstone (Ansom's own kingdom), the forces of Transylvito (a vampire-like people) and Archons (hovering, female warriors) he has hired from the powerful caster and mercenary Charlie. Jillian Zamussels, both one of the coalition's officers and Ansom's love interest, flies on a scouting mission, but is captured by Stanley's forces and taken to Gobwin Knob. Wanda interrogates Jillian and, confident of her emotional domination of the prisoner, releases her back to Ansom's control to become an unwitting double agent.

During this time, Parson has been learning the battle mechanics of Erfworld and has planned an attack on the coalition. He sends a force of dwagons to make hit-and-run raids on the coalition forces: destroying heavy-siege units then retreating. Ansom and his forces are led into various traps by Parson as they pursue the wounded dwagons, but eventually Jillian locates them over a lake. Jillian is unwilling to attack because she is under Wanda's mind-control spell and flounders for a reason to avoid doing so. Jaclyn, one of the Archons, presses her for a decision to either attack, switch sides, or quit. Unable to accept any of those options, Jillian overcomes Wanda's spell and leads her force in an attack. Parson directs a counterattack, but Prince Ansom flies to Jillian's aid and the dwagons are routed and destroyed. Stanley is enraged about Parson and Wanda's unsuccessful plans and decides to take his last stand back into his own hands.

Stanley takes the surviving dwagons, his Foolamancer, and the elite of his Knights in Stanley's Service, then departs his - probably doomed - capital to start his side afresh on the uninhabited site of another capital he sacked some years ago. This leaves Parson in sole command of the limited forces remaining at Gobwin Knob, which he must rally in a final stand against Ansom's vast coalition.

While examining the tunnels under Gobwin Knob, Parson learns from Sizemore, Stanley's dirtmancer, that they were designed for mining rather than defense, and can only be collapsed to a limited extent before bringing down the entire city. During this conversation, Sizemore describes Stanley's rise to power. Originally a common pikeman, Stanley was promoted to warlord. He then found and was attuned to the Arkenhammer, enabling him to tame dwagons. The battles he won as a result impressed then-ruler King Saline IV, who made Stanley his Chief Warlord and Heir Designate. After a gobwin rebellion against Saline while Stanley was out on a mission, Stanley returned and took control of the realm.

As Ansom's forces approach Gobwin Knob, Jillian surmises that Stanley has fled and requests permission to pursue, but refuses to explain where he went or how she knows. After her request is denied, she tells her story to Ansom in person. Jillian had been the heir to Faq, a small hidden kingdom. Unhappy with life at home, she led mercenary expeditions to supplement Faq's treasury. While on a mission, she got a message describing a massive dwagon flight over Faq, and then found her status changed to barbarian. Continuing to take mercenary jobs to support herself, she learned that Stanley was a likely suspect in the attack. This was confirmed the first time she was captured by Stanley's forces, and encountered a spellcaster from Faq working for Stanley. (A flashback panel reveals to the reader that she is referring to Wanda Firebaugh.) After this explanation, Ansom agrees with Jillian's conclusion that Stanley is headed to the ruins of Faq with the intent of making a new start there.

Parson then begins putting his new plan into motion. He directs Sizemore to lead his golems in an overwhelmingly strong attack against the furthest-advanced Marbit scouts in the tunnels, ignoring all other forces. He then consults Maggie, the Thinkamancer, who tells him that Wanda will probably recover eventually, but not yet.

Parson then has Maggie put him in direct contact with Charlie, and offers him a deal. Charlie takes a friendly tone, but declines to damage his reputation by changing sides in mid-conflict. After Maggie tells him that she has the stamina to send only one more Thinkagram this turn, Parson contacts Ansom and deliberately goads him, scoffing at royalty and declaring that Stanley's attunement to the Arkenhammer shows him to be Ansom's "superior".

However, this goading is unknowingly interrupted by Stanley. The Foolamancer was mentally damaged by the severing of the link, and has been unable to cast a proper veiling spell to help Stanley evade pursuit. Stanley contacted Maggie to see if she can help with the problem. She suggests addressing the Foolamancer by his proper name to restore his sense of self; unfortunately, neither she nor Stanley knows what his name is.

Ansom dispatches a force of air units, led by Jillian, to hunt down Stanley. They are instructed to break alliance with Jetstone at the end of the day and re-ally with the Translyvito (another member of the coalition). This will give them a late-afternoon turn now and an early-morning turn tomorrow, thus giving them a double move before Stanley can get any further. Ansom then sends a force of Jetstone units led by Webinar and Dora into the tunnels, believing (thanks to Parson's earlier ruse) that he has found an undefended path to the main city garrison.

Jillian leads her forces directly over Gobwin Knob, buzzing the Tower of Efdup. She confronts Wanda, who has partially recovered from her collapse. After Jillian declares her intention of hunting down Stanley and freeing Wanda from his service, Wanda activates the tower's anti-air defenses. This strikes down several Unipegataurs and Jaclyn the Archon, but spares Jillian herself. The intruders retreat, and Wanda heads down to the courtyard to uncroak the fallen enemy units, providing Gobwin Knob with a small air force.

That night, Parson discusses plans with Sizemore and Wanda. Sizemore is very unhappy about fighting, not because he fears death but because he does not wish to kill. However, he accepts that he has no real choice. Wanda intends to go after Stanley and rescue him, but is dissuaded when Parson explains that he has made a deal with Charlie. Freed of his Jetstone alliance by Ansom's turn-order exploit, Charlie is bowing out, avoiding a new alliance with Transylvito by making them an unacceptably expensive offer. Without the Archons reinforcing the enemy, Stanley will be able to survive on his own.

The next day, Parson's turn does not begin at dawn as usual. Instead, a large number of Archons arrive in Gobwin Knob airspace, and Charlie offers to hire Parson and extricate him from the siege. Parson declines, and convinces Charlie to stand by and await the outcome of the battle with Ansom's forces.

When Parson's turn does begin, a box of "Luckmancy Charms" appears, along with the final piece of a sword. The back of the box indicates that the items that have been appearing in his meals to date (a pair of glasses that let him see unit stats, a bracelet that interfaces with his calculator watch to compute battle odds, and the previous pieces of the sword) are there to correct flaws in the summoning spell and make Parson the "Perfect Warlord" he was originally supposed to be.

Parson learns from Wanda that the Foolamancer's name is "Jack", and has Maggie contact him in an attempt to get him to convince Stanley to return to Gobwin Knob with the dwagons. However, Jack does not seem to understand. Stanley, Jack, and the rest of the group continue on until they reach a choke point, where Jillian, Vinny, and a force of Transylvito warlords and bats wait in ambush. Transylvito warlord Caesar Borgata leads the assault, planning to make up for the departure of the Archons with a large quantity of bats reinforced by warlord bonuses.

Stanley fights his way through, and heads for Jillian, who has been left in the rear as a last-ditch backup. Jillian and Jack recognize each other, and Jack snaps out of his derangement. He uses his illusions to help Stanley escape.

Finding himself with only a half dozen of his original dwagons and still on the wrong side of the choke point, Stanley is convinced to abandon his plan and head back toward Gobwin Knob.

Back at the city, Parson sends a large force led by Sizemore into the tunnels. Traps (disabled earlier to conceal their presence) are activated, and Sizemore himself is confronted by Webinar and Dora. He re-animates one of his defeated golems, who then squashes the two Jetstone leaders. With the loss of their leaders, the invaders are routed. Sizemore then seals the tunnels against further incursion, and Wanda mass-uncroaks the fallen enemies.

The sight of uncroaked former Jetstones defending the walls of Gobwin Knob exacerbates tensions within Ansom's coalition and outrages Ansom himself to the point of launching a one-man assault on the walls. He cuts a swath through the uncroaked horde with the Arkenpliers, until Wanda leads her flying uncroaked units against him. Ansom loses the Arkenpliers and is knocked from his flying carpet, falling to the city walls. He desperately offers Charlie a new alliance, and one of the Archons presents him with a set of "amended" terms, which he grudgingly accepts.

The Archons then disintegrate Wanda's flying uncroaked forces, including the unipegataur she was riding. Ansom recovers the Arkenpliers and confronts Wanda, but she is rescued by Sizemore and his golems. As the attackers breach the walls, Parson has his units stage a fighting retreat into the city proper, and moves his headquarters to the dungeon beneath the city.

Ansom seizes the courtyard and Parson relays a desire to personally surrender to Ansom through Charlie. However, the surrendering Parson is revealed to be Bogroll wearing his guise and the twoll tackles an unprepared Ansom off of his flying carpet in front of the entire coalition army. Both are apparently croaked - Ansom by the fall and Bogroll by the enraged coalition forces immediately after.

As the coalition regroups and prepares to storm the dungeons, Parson formulates a desperate plan to uncroak the volcano using the skills of Maggie, Wanda and Sizemore. The plan succeeds and devastates the coalition, apparently annihilating all of the besiegers who entered the city and those in the surrounding hexes. Charlie attempts to treat with Parson but he refuses and escapes into the portal with the casters.

[edit] Yet Earlier Version

After a brief description of the origins of Erfworld, the comic begins with the Battle of Warchalking, a conflict between the forces of Stanley the Plaid and Marbit (and possibly other) forces. The battle ends in defeat for the Plaid, when Stanley's last living warlord is slain. Stanley's chief adviser Wanda Firebaugh convinces him to purchase a powerful and expensive "Summon Perfect Warlord" spell as a last-ditch hope of staving off defeat.

However, Stanley insists that Wanda cast the spell herself (ignoring her attempts to explain that she specializes in croakamancy and the spell requires a findamancer) and he insists that this "perfect warlord" be "BIG" (he also asks for other skills, which are inadvertently met e.g. eats marbits for breakfast). The spell summons Parson Gotti from a gaming session in his apartment. It appears at first glance that, although Parson is big compared to the Erfworld inhabitants, he is not exactly the "perfect" warlord, and the spell may have failed.

Meanwhile, Prince Ansom of Jetstone, the leader of a coalition against Stanley, and Jillian Zamussels, a female barbarian officer in his forces, plan their final assault on Stanley's capital city, Gobwin Knob. Jillian flies a scouting mission; as soon as she leaves, Ansom sends a squad of heavy ground units led by Sir Webinar and Dora to follow her as emergency backup. Jillian is captured by a dwagon squadron and taken to Gobwin Knob, where Wanda interrogates her. Their interactions suggest that they are romantically or otherwise intimate.

After concluding the interrogation, Wanda, confident of her emotional domination of the prisoner, plans to deliberately release her to be found by Webinar's squad. Expecting Ansom to personally lead a rescue expedition, Wanda, Stanley, and Parson plot an ambush. The trap fails when Vinny Doombats, one of Ansom's warlords, persuades him to remain with the main column. Instead, Ansom sends most of his flying forces. In addition, he contacts Charlie and hires three of Charlie's Archons from him to reinforce Webinar's group.

Taking advantage of the enemy column's lack of air cover, Parson sends a force of dwagons to make hit-and-run raids. They surgically target heavy siege units, which are critical to Ansom's attack plans, and then retreat. After the raids, Vinny's scout bats discover a ring of dwagons in the forest near the column. Inferring that this formation has been deployed to protect the attacking dwagons until they heal, Ansom assembles a force to punch through the far side of the ring (its weakest point) and finish them off while they are still wounded and vulnerable.

Ansom's force fights its way into the circle, and finds nothing inside. The ring formation is a trick (in fact, the wounded dwagons are hovering over a nearby lake, out of reach of enemy ground units). Ansom considers his options for salvaging the situation. In the hope of saving the remaining siege units, he orders Jillian to lead the air units in a hunt for the wounded dwagons.

Jillian begins to carry out the search as ordered. However, she deliberately sends Webinar, Dora, and most of the slower flying units on wild-goose chases and leaves them behind. Then, she declares that she is abandoning the mission in favor of heading directly back to Ansom's position to help him escape from the dwagon ring. One of the Archons confronts her with the question of whether her actions are the result of being under a spell... just as they find the group of wounded dwagons.

Meanwhile, Stanley and his advisers monitor the situation from the situation room at Gobwin Knob, using a battlefield command-and-control display generated by three mentally linked spellcasters: a Lookamancer, a Thinkamancer, and a Foolamancer. Parson worries that Jillian's group is getting too close to the wounded dwagons; however, Wanda insists that Jillian will not attack. Sizemore Rockwell, another of Stanley's casters, warns that the suggestion spell on Jillian might break if it requires actions (such as ignoring enemy units) that are too difficult to rationalize away; Wanda angrily dismisses his concern.

Face to face with the wounded dwagons, Jillian is unwilling to attack, and flounders for a reason to avoid doing so. Jaclyn, one of the Archons, presses her for a decision to either attack, switch sides, or quit. Unable to accept any of those options, Jillian collapses... and then recovers, sending a message to Ansom declaring her hatred for Stanley and love for Ansom. She then leads her force in an attack.

Parson directs a focused counterattack, ordering his forces to "croak, not capture" the enemy warlord. Wanda objects, but Parson and Stanley are unswayed. However, Ansom comes to Jillian's rescue just in time, with Vinny in tow. With these reinforcements, the dwagons are routed and destroyed. Stanley will not listen to Parson's attempt to suggest a new plan of attack, and orders Parson, Wanda, and Sizemore out of his sight. As they leave (with Parson carrying Wanda, who is in a state of shock), he sends a command to recall all of his surviving forces to Gobwin Knob, and orders the three casters to break their link.

Parson decides that he has to risk Stanley's wrath and convince him to attack the enemy leaders. Before he can do so, he finds that the surviving dwagons (from the decoy ring) have returned to Gobwin Knob. Stanley takes them, along with the Foolamancer and the top three units of the Knights in Stanley's Service, and departs the city. Parson goes to the situation room and finds that Misty, the Lookamancer, was killed by the severing of the link. He reviews the very limited resources left to him to defend the city.

While examining the tunnels under Gobwin Knob, he learns from Sizemore that they were designed for mining rather than defense, and can only be collapsed to a limited extent before bringing down the entire city. During this conversation, Sizemore describes Stanley's rise to power. Originally a common pikeman, Stanley was promoted to warlord. He then found and was attuned to the Arkenhammer, enabling him to tame dwagons. The battles he won as a result impressed then-ruler King Saline IV, who made Stanley his Chief Warlord and Heir Designate. After a gobwin rebellion against Saline while Stanley was out on a mission, Stanley returned and took control of the realm.

As Ansom's forces approach Gobwin Knob, Jillian surmises that Stanley has fled and requests permission to pursue, but refuses to explain where he went or how she knows. After her request is denied, she tells her story to Ansom in person. Jillian had been the heir to Faq, a small hidden kingdom. Unhappy with life at home, she led mercenary expeditions to supplement Faq's treasury. While on a mission, she got a message describing a massive dwagon flight over Faq, and then found her status changed to barbarian. Continuing to take mercenary jobs to support herself, she learned that Stanley was a likely suspect in the attack. This was confirmed the first time she was captured by Stanley's forces, and encountered a spellcaster from Faq working for Stanley. (A flashback panel reveals to the reader that she is referring to Wanda Firebaugh.) After this explanation, Ansom agrees with Jillian's conclusion that Stanley is headed to the ruins of Faq with the intent of making a new start there.

[edit] Characters

  • Wanda Firebaugh: Chief Croakamancer serving Lord Stanley, and a member of the lost Croatan tribe.<ref name=erf0002>Narrator: [...] And that made a bad day considerably worse...for Lord Stanley's Chief Croakamancer: Wanda Firebaugh. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 2)</ref> She is a patient and skilled manager,<ref name=erfcast/> though she is ruthless in battle and not above using seduction as a means of manipulating others.<ref name=erf0054>Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 54)</ref> She is skilled at many types of magic, but has stated that only Croakamancy (which she uses to animate fighters "croaked" in battle as uncroaked<ref name=erf0027>Stanley: Uncroaked. They each fell in battle and Wanda... whatchacallit... / Parson: Animated them? / Stanley: Animated them. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 27)</ref>) holds any interest for her.<ref name=erf0013>Sizemore: [...] I'm good at nothing beyond my specialty. But I do love to study everything. / Wanda: [...] I can manage quite a number of magicks outside Croakamancy, but I have little interest in them. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 13)</ref> At croakmancy she is very powerful, showing in the battle for Gobwin Knob that she is able to mass-uncroak thousands of dead infantry at once. As of the end of the battle for Gobwin Knob, she wields and is attuned to the Archenpliers. Before serving Stanley, Wanda was a caster at Faq, the same kingdom that Jillian originates from. Her name is an approximation of the phrase "wand of fireball," a fairly common magic item in "Dungeons & Dragons" and other fantasy games.
  • Parson Gotti aka Lord Hamster: Depicted as the author of the webcomic Hamstard<ref name=erf0014>Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 14)</ref> (actually created by the authors of Erfworld as a meta-background for Parson's character and as an "easter egg"). Parson spends months at a time designing strategy games for his own amusement as an escape from an unsatisfying job and life.<ref name=erf0016/> He was summoned to Erfworld by Wanda on Lord Stanley's orders, called by a spell meant to summon "the ultimate warlord". Parson comes across as intellectual and somewhat detached in his klog where he asks the philosophical questions of whether erfworld is real or just a coma dream of his, if his action truly are his own (the summoning is supposed to put him under Stanley's command) and the ethics of his situation (his actions makes him responsible for thousands of deaths and he is serving what appears to be the evil side). Still he chooses to tentatively accept the reality of the situation and the role he has been given. Parson has a dry sense of humor and some of the comic's jokes consist of his reflections over the weird world he finds himself in. Parson is large by Erfworld standards, standing roughly twice as tall as Wanda Firebaugh.<ref name=erf0020/> He does not conform to all the rules of the universe, for example, he doesn't have visible "stats" like the in-world characters. His name is an anagram for "Protagonist".
  • Prince Ansom: Formally Chief Warlord to King Slately of the Jetstone<ref name=erfcast/> and the leader of the Royal Crown Coalition fighting against Stanley.<ref name=erf0021>Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 21)</ref> He was a skilled leader, warrior and tactician but lacked modesty and was prone to reckless behavior when his pride was at stake. His crest was a radish. He carried the Arkenpliers, though he was not attuned to them, and thus could not use their full abilities.<ref name=erf0022>Ansom: I wield the Arkenpliers. But I am not attuned to them, as Stanley is to his artifact. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 22)</ref> He had a history of personally riding to Jillian's rescue,<ref name=erf0045>Wanda: [...] "Ansom, with his long history of personally riding to [Jillian's] rescue, flies his air units out to escort her back to the column." Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 45)</ref> and Wanda believes he was in love with her.<ref name=erf0043>Wanda: I know [Ansom's] entire battle plan. [...] As for his weaknesses, he is in love with our prisoner. And I control her mind. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 43)</ref> While he apparently looked down on those not of royal or noble houses---Vinny correctly guesses that he despised Stanley not so much for his attacks on other peoples as on the fact he came to rule by regicide---he did, according to Jillian, honestly believe in the concept of noblesse oblige, and as a result often put himself in unnecessary danger to protect his troops. He has been croaked by Bogroll.<ref>http://www.giantitp.com/comics/erf0145.html</ref>
  • Jillian Zamussels: A female barbarian and warlord, fighting for the army of Prince Ansom. She has been known to engage in combat even when directed to avoid it.<ref name=erf0009>Ansom: AVOID any engagements if you can! / Jillian: Oh, I am. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 9)</ref><ref>Ansom: [...] She's not just scouting; she's apparently hitting targets of opportunity. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 10)</ref> She has an unrealistically oversized sword.<ref name=erfcast/> Her personal relationship with Prince Ansom is initially unclear but evolves into a battlefield romance; she declined Ansom's invitation to join him in his tent, but later that night approached it, stopped, and walked away. <ref name=erf0008>Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 8)</ref> Later, she professes her love for Ansom after breaking Wanda's spell, and it is suggested that they sleep together when she spends a night on his flying carpet after he saves her from the ensuing ambush by Stanley's dwagons. Jillian has a reputation for being frequently captured by the enemy. She chats casually with Wanda after being tortured and interrogated by her,<ref name=erf0036>Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 36)</ref> but later suddenly breaks down and collapses. It is revealed that Wanda is able to influence her feelings and thoughts.<ref name=erf0039>Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 39)</ref> She has stated that she was originally the heir of the kingdom of Faq, an isolated and peaceful Utopian kingdom and the daughter of King Banhammer, a philosopher-king who disliked his heir for her violent and aggressive ways.<ref name=erf0082>Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 82)</ref>
  • Sizemore Rockwell: A Dirtamancer in the armies of Gobwin Knob and one of the few remaining members of the Plaid Tribe.<ref name=erfcast/> He is very curious and loves to study all types of magic, but is unskilled in any beyond his specialty.<ref name=erf0013/> He has helped Parson learn how magic works in Erfworld (insofar as the Erfworlders themselves understand it), but knows little about military matters.<ref name=erf0040>Klog: Sizemore and I have been talking magic theory. [...] He's about as knowledgable a guy as I could want for a teacher. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (Parson's Klog #2)</ref><ref name=erf0044>Klog: It's harder to get information about this stuff that it was about magic. Sizemore barely knows the basics. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (Parson's Klog #4)</ref> When forced into combat as the battle reaches Gobwin Knob itself, he is very regretful about taking lives, but reluctantly accepts it as his duty to do so.
  • Bogroll: A one-eyed twoll who served as a guardsman in Gobwin Knob and lackey to Parson.<ref name=erf0029>Bogroll: My Lords! I am reporting as Lackey retainer to Lord Hamster, by the order of my Lady Firebaugh. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 29)</ref> He was loyal and typically good-natured, although a frequent target of the other guardsmen's pranks.<ref name=erf0028>Bogroll: Mung, why do the other henchmen pick on me? / Mung: Because it's fun. Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 28)</ref> Bogroll is presumably croaked, having sacrificed himself in a kamikaze style attack on Ansom. Bogroll was a character in the PartiallyClips strip,<ref>Balder, R; Bogroll the Cyclops, PartiallyClips, 2002-09-08. Retrieved June 29, 2007.</ref> and is the only crossover between PartiallyClips and Erfworld. His name is a British English colloquialism for toilet paper.
  • Vinny Doombats: A count of the Transylvito tribe who fights for the Royal Crown Coalition, Vinny has the appearance of a vampire (though sunlight apparently does not harm him). Vinny seems to be a close adviser and friend of Prince Ansom, to whom he has few qualms about speaking frankly, in a colorful accent and with colloquial slang. He has confronted Ansom with his opinion that Stanley's commoner origins, not his military aggressions against several coalition members, are at the root of Ansom's antipathy toward Stanley, while assuring Ansom that this issue would not affect his personal loyalty.<ref name=erf0034>Vinny: You know I gotcher back no matter what. But what I can't figure out is, why are you leading this fight? [...] / Ansom: Can't it just be that I want to end a great evil? / Vinny: It could be. [...] But your beef is he's not royal, right? Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 34)</ref> As his name implies, he controls the coalition's bat scouting units. His name is a reference to Vinny Goombatz, a fictional character created by stand-up comedian Rodney Dangerfield.
  • Maggie: A Thinkamancer in the employ of Gobwin Knob. She is very skilled in her specialty and amoral in its application. She can send thinkagrams (telepathic messages) and link multiple casters together to combine their powers. She controlled a link with the Foolamancer Jack Snipe and the Lookamancer Misty, then later a link with the Croakmancer Wanda and the Dirtmancer Sizemore. It is heavily implied that when she broke the first link, she protected herself from the backlash at the expense of the other two. Visually, she resembles Margaret Thatcher. Parson described her as "Kind of a cold fish."
  • Charlie: The Overlord of Charlescomm. Charlie has consistently remained offscreen, interacting with other characters via remote communication (similarly to the unseen "Charlie" of the TV program Charlie's Angels). Charlie was first contracted by Prince Ansom to supply a group of Archons to reinforce the expedition sent to rescue Jillian Zamussels. Later, after Ansom broke off the alliance in the expectation that Charlie would make a new alliance with Transylvito, Charlie instead took advantage of his release from his contract to begin dealing with Parson. Charlie shows no real commitment to either side, but does value his reputation as a mercenary who "stays bought". His main motivation though is his own profit.

[edit] Known Arkentools

There are four Arkentools known to be in existence,<ref name=erf0042>Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 42)</ref> but only three have appeared in the comics.

  • Arkenhammer: A hammer resembling a toy croquet mallet. Owned by and attuned to Stanley the Plaid/Tool, the Arkenhammer has the power to control dwagons, to glow brightly, to levitate along with its wielder, to turn approximately 20 percent of walnuts cracked with it into pigeons and to turn some units into walnuts<ref name=erf0126>Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 126)</ref>. Stanley claims the Arkenhammer has chosen him for divine reasons, and uses this as rationale for his quest to obtain the other tools.
  • Arkenpliers: A sword-sized pair of needle-nose pliers. Previously owned by but not attuned to Prince Ansom, they served as a close combat weapon and had the power in his hands to "turn most Uncroaked to dust". It is not yet known what powers they would manifest in the hands of an attuned wielder. Stanley believed that Ansom's attack on Gobwin Knob was divinely directed to bring the Arkenpliers to him. Seen in the hands of the unnamed Red Warlord of the Coalition, immediately prior to a volcanic eruption. They are now in the possession of Wanda, and have attuned to her.
  • Arkendish: An object resembling a satellite dish. Owned by and attuned to Charlie, it gives him a mastery of Thinkamancy. Possibly gives the ability to summon "Charlie's Archons." Parson uses the fact that Charlie is not a Royal but is still attuned to it to further provoke Ansom.

[edit] The World

[edit] Game Rules

The laws of nature governing Erfworld are similar to the rules of a turn-based strategy game. Forces are divided into "sides" each of which is controlled by an overlord; overlords have powers over their units that are similar to those of a player in a strategy game.

[edit] Turns and Movement

Battle takes place in turns; each side is able only to attack on its own turn and no turns occur during the night. Each unit (a term that encompasses both various creatures and sapient beings) has a certain amount of "Move," which governs the maximum distance it may travel during its side's turn. Thus, units may only travel to other locations during their turn, but at other times, they may only move around within the bounds of the hexagonal region, or "hex," where they ended up after their own turn.

[edit] Units and Stats

All people in Erfworld appear fully formed as adults. Any side is able to "pop" new units each turn at each of its city sites. Units can learn new skills and gain promotion at a cost of time and money, or these abilities and ranks can simply be "popped" along with the unit. Each unit has an "upkeep" cost, paid by the overlord of its side out of the treasury. At the start of their side's turn, each unit receives rations, heals back to full health, and experiences minor maintenance such as personal cleanup.

Units have various battle stats associated with them. Each has a "level" as would a unit in a strategy game. Level determines power in battle and increases with successive victories. Certain units can also offer bonuses (temporary boosts in level) to the forces they are leading; warlords give a bonus to the troops they lead, as do certain casters. One of the stranger bonuses available is "dance fighting," a bonus earned by leading one's forces while dancing.

[edit] Boop

One of the more unusual features of the Erfworld universe is that it appears to be censored. When Parson is summoned to the world, he discovers almost immediately that whenever he attempts to use a word that could be considered a profanity it comes out as "Boop". It is clear from Parson's reaction that this is an in-universe mechanic. <ref name=erf0018>Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 18)</ref>

The natives of Erfworld apparently understand that the word represents profanity, but it is unclear whether they understand each boop as the word Parson had intended to use. Sizemore and Wanda are the only characters to have responded appropriately to a word that was "booped out," but it is possible they determine the word's meaning from the context. <ref name=erf0035>Sizemore: This...is called a "chamber pot." / Parson: Magic item? / Sizemore: You wish. / Parson: Boop. / Sizemore: Exactly! Balder, R; Noguchi, J; Erfworld: The Battle for Gobwin Knob (page 35)</ref>

There is one notable exception to the general censorship. "Crap" has been used by the natives of Erfworld, both before and after Parson is summoned there.<ref>Erfworld: The Battle for Gobwin Knob page 6 (Lady Firebraugh)</ref><ref>Erfworld: The Battle for Gobwin Knob page 13 (Sizemore)</ref><ref>Erfworld: The Battle for Gobwin Knob page 95 (Jillian Zamessels)</ref> Only Jillian Zamussels' use of the word has been other than literal, though the earliest use by Lady Firebaugh could have been taken as both a literal observation and a curse word. Artist Jamie Noguchi has stated that he does not believe the word "crap" to be profanity<ref>Post in Erfworld forums by Jamie Noguchi.</ref>.

On the second night after Stanley the Tool leaves Gobwin Knob, Parson overhears the Gobwin troops singing drinking songs which work around the restriction by alluding to -- rather than explicitly describing -- deficiencies in manhood among the Jetstone and Transylvito factions.<ref>Erfworld: The Battle for Gobwin Knob page 101</ref> For instance, he is surprised to learn that Erfworlders can use the word "testes". Other characters seem to have figured out their own loopholes; for example, one of Ansom's allies remarks that "the Sofa King is Sofa-King finished here" on page 117.

Artist Jamie Noguchi stated that once that Boop was originally supposed to be "meep" <ref>Post in Erfworld forums by Jamie Noguchi.</ref>.

[edit] Magic

Magic can be performed in Erfworld by units called casters. Each caster has a specialty in one of twenty-four magical disciplines, but can theoretically cast in any discipline. These specialties can be combined by mentally linking casters together using the magical disciple "thinkmancy"- a process that increases magical power but sometimes harms the casters involved when their link is broken.

It is explained in the second Parson's Klog, that three fundamental elements (Life, Motion, and Matter) are combined in all possible combinations to get eight major classes of magic. Magic within each class can be further aligned to any of three axes (Erf, Fate and Numbers), thus dividing each class into three disciplines. This gives a total of twenty-four disciplines, which are described - along with any known details - in the tables below:

Life Motion Matter Class
X Hocus Pocus
X Spookism
X Stuffamancy
X X Eyemancy
X X Hippiemancy
X X Naughtymancy
X X X Stagemancy
Clevermancy
Erf Fate Numbers Notes
Hocus Pocus Findamancy Predictamancy Mathamancy Findamancy and Predictamancy were used to summon Parson; Predictamancers have been indicated to be akin to seers<ref>http://www.giantitp.com/comics/erf0091.html Erfworld, chapter 1: The Battle for Gobwin Knob page 82. Jillian: "His [Banhammer's] Predictamancer told him that his precious toy kingdom would fall someday."</ref>.
Mathamancy is described as: "Analyzing probabilities... predicting outcomes" and "the raw calculations of that work"<ref name="giantitp.com">Erfworld: The Battle for Gobwin Knob page 54</ref>.

Spookism Turnamancy Dollamancy Weirdomancy
Stuffamancy Dirtamancy Changemancy Dittomancy The Dirtamancer, Sizemore Rockwell, has been shown to be able to animate different types of rock into golems <ref>Erfworld: The Battle for Gobwin Knob page 53</ref>, to be able to dig through solid rock<ref>Page 84, Parson's Klog 7</ref>, and to deal with Gobwin Knob's night soil in ways up to and including animating it into "crap golems".
Eyemancy Lookamancy Thinkamancy Foolamancy Lookamancy has only been shown as a form of scrying. Thinkamancy has been shown to deal with telepathy, including creating a mind link with other casters that allows spells that normal casters cannot even comprehend <ref name="giantitp.com"/>, Thinkagrams, and suggestion spells. Foolamancy has been shown to function around illusions and veiling troops. The Eyebooks used by the main characters in Chapter 1 are made through a combination of all three disciplines of Eyemancy<ref>Erfworld: The Battle for Gobwin Know page 35</ref>.
Hippiemancy Flower Power Signamancy Date-a-mancy Time perception crumbles in the presence of Flower Power<ref>http://www.giantitp.com/comics/erf0011.html</ref>. It can also be used to "quiet" a battle<ref>http://www.giantitp.com/comics/erf0013.html</ref>, though the precise meaning of "quiet" has not been revealed.
Naughtymancy Shockmancy Croakamancy Retconjuration Croakamancy includes the creation of Uncroaked.
Stagemancy Hat Magic Carnymancy Rhyme-o-mancy
Clevermancy Luckmancy Healomancy Moneymancy Clevermancy consists of none of the Elements, and is described by author Rob Balder as "raw magic dealing with raw magical forces"<ref>post by Rob Balder in the Erfworld Forums</ref>.

[edit] Recognition

Despite being a "young" webcomic, Erfworld has been recognised by several sources and webcomic authorities. Other webcomics authors such as Howard Tayler of Schlock Mercenary<ref>"What, exactly, is an “Erf?”", Howard Tayler, Schlock Mercenary blog, January 14, 2007. Retrieved June 29, 2007. </REF> and Mohammad "Hawk" Haque of Applegeeks<ref>"Erfworld Launched", Mohammed Hoque, Applegeeks blog, December 7, 2006. Retrieved June 29, 2007.</ref> have posted reviews and comments about Erfworld, and it has been cited on the webcomic site Fleen,<ref>"What on Erf do you mean, "My Language"?" Gary Tyrrell, Fleen, January 19, 2007. Retrieved June 29, 2007.</ref> by authors outside the webcomic field such as Time-Blog and Time (magazine)|Time author/journalist Lev Grossman in his articles "Webcomics are the New Blogs"<ref>"Webcomics Are the New Blogs: The Order of the Stick", Lev Grossman, Time (magazine)|TIME.com, January 31, 2007. Retrieved June 29, 2007.</ref> and "Erfworld: It's a Boopin' Good Webcomic!"<ref>"Erfworld: It's a Boopin' Good Webcomic!", Lev Grossman, TIME.com, April 10, 2007 Retrieved June 29, 2007.</ref> Grossman also listed Erfworld as one of the Top 10 Graphic Novels of 2007.<ref>"Top 10 Graphic Novels (#6: Erfworld)", Lev Grossman, Time (magazine)|TIME.com, December 10, 2007. Retrieved December 11, 2007.</ref> The addition of Erfworld to GiantITP was noted in "First Watch," Dragon (magazine)|Dragon Magazine's monthly section on new developments in gaming and entertainment.<ref>"First Watch." Dragon Magazine, Issue #354 March 2007: 16.</ref>

[edit] References

[edit] External links

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