Wildlife
From ErfWiki
(Difference between revisions)
| Line 1: | Line 1: | ||
==Proposed Canon== | ==Proposed Canon== | ||
| - | Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[unit]]s, but can be interacted with by units. One such interaction is hunting, by which means a [[unit]] can create [[ | + | Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[unit]]s, but can be interacted with by units. One such interaction is hunting, by which means a [[unit]] can create [[provisions]] to be eaten on a later turn in lieu of popped [[ration]]s. |
===Known Animals=== | ===Known Animals=== | ||
Revision as of 06:36, 13 July 2009
Proposed Canon
Certain animals or wildlife exist in Erfworld that are not part of a side. They are not units, but can be interacted with by units. One such interaction is hunting, by which means a unit can create provisions to be eaten on a later turn in lieu of popped rations.
Known Animals
- Pigeons
- Rats
- Fish
Speculation
Pigeons were made into Pigeon Pie. Rats were speculated to be food (even if not seriously) by Jillian. The pigeons were presumably collected/hunted by Bogroll. So, are they units that can be attacked? Or is this "hunting," and do they provide Rations outside of what is popped? Will this save a side Shmuckers?