Wildlife

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(Cooking)
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[[File:Horned_Sheep.JPG]]
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==Proposed Canon==
==Proposed Canon==
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.
Certain animals or wildlife exist in Erfworld that are not part of a [[side]]. They are not [[Unit]]s, but can be interacted with by units.
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).
Animals can be killed by [[Unit]]s. They can then be used to create [[provisions]], or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).
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===Appearance===
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Some animals are subtly altered relative to their [[Real World]] counterparts. (Note the horns on the "horned sheep" in the image to the right.)
===Known Animals===
===Known Animals===
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*Bugs
*Bugs
:*Mosquitoes
:*Mosquitoes
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==Speculation==
 
===Cooking===
===Cooking===
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[[Transylvito|Transylvitans]] and non-humanoid [[unit]]s like [[doombat]]s and [[gwiffon]]s can eat animals raw. However, [[Men]] (and possibly other units, like [[twoll]]s), cook food over [[campfire]]s. It is unknown if this is necessary to make the animal's carcass into [[provisions]], or if it is just habit. This is important because if the [[weather]] prevents building a campfire, Men would be unable to cook and eat wildlife in the [[hex]] and would be forced to draw from their provisions... Well, ''that'', or just being forced to eat raw meat.
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While [[Transylvito|Transylvitians]] and some other [[Unit]]s (ie. [[doombat]]s, [[gwiffon]]s, and other predatory species) can consume portions of animals raw in lieu of [[provision]]s or [[Ration]]s, other [[Unit]]s (ie. [[Men]], [[Twoll]]s) cook portions of a carcass. While in the field, [[weather]] can prevent the building of [[campfire]]s, forcing [[Unit]]s requiring cooked meat to draw from previously prepared provisions or paying full Upkeep for Rations.
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==Speculation==
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Cooking in the [[Real World]] kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions.
[[Category:Proposed Canon]]
[[Category:Proposed Canon]]
[[Category:Speculation]]
[[Category:Speculation]]

Revision as of 05:01, 23 July 2009

Horned Sheep.JPG

Contents

Proposed Canon

Certain animals or wildlife exist in Erfworld that are not part of a side. They are not Units, but can be interacted with by units.

Animals can be killed by Units. They can then be used to create provisions, or their constituent parts may be utilized as resources to create useful items (fur rugs, and so forth).

Appearance

Some animals are subtly altered relative to their Real World counterparts. (Note the horns on the "horned sheep" in the image to the right.)

Known Animals

  • Pigeons
  • Rats
  • Fish
  • Horned Sheep
  • Bugs
  • Mosquitoes

Cooking

While Transylvitians and some other Units (ie. doombats, gwiffons, and other predatory species) can consume portions of animals raw in lieu of provisions or Rations, other Units (ie. Men, Twolls) cook portions of a carcass. While in the field, weather can prevent the building of campfires, forcing Units requiring cooked meat to draw from previously prepared provisions or paying full Upkeep for Rations.

Speculation

Cooking in the Real World kills disease causing bacteria, tenderizes the meat, eases digestion, and alters the flavor of the original meat. So far, there has been no mention of disease or parasites in the comic, so the function of cooking may be limited to the latter functions.

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